UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessCompositeDebugPrimitives.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
5
7
8#if UE_ENABLE_DEBUG_DRAWING
9FScreenPassTexture AddDebugPrimitivePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, int32 ViewIndex, FSceneUniformBuffer& SceneUniformBuffer, FVirtualShadowMapArray* VirtualShadowMapArray, const FCompositePrimitiveInputs& Inputs);
10#endif
11
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
bool IsDebugPrimitivePassEnabled(const FViewInfo &View)
Definition PostProcessCompositeDebugPrimitives.cpp:320
Definition RenderGraphBuilder.h:49
Definition SceneUniformBuffer.h:137
Definition SceneRendering.h:1132
Definition VirtualShadowMapArray.h:291
Definition ScreenPass.h:41