UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessHMD.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
6
17
19{
20 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
22
23 // [Required] The input scene color and view rect.
25};
26
28
FScreenPassTexture AddDefaultHMDDistortionPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FHMDDistortionInputs &Inputs)
Definition PostProcessHMD.cpp:79
FScreenPassTexture AddHMDDistortionPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FHMDDistortionInputs &Inputs)
Definition PostProcessHMD.cpp:134
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition PostProcessHMD.h:9
FVector2f TexB
Definition PostProcessHMD.h:13
float VignetteFactor
Definition PostProcessHMD.h:14
FVector2f TexR
Definition PostProcessHMD.h:11
FVector2f TexG
Definition PostProcessHMD.h:12
FVector2f Position
Definition PostProcessHMD.h:10
float TimewarpFactor
Definition PostProcessHMD.h:15
Definition PostProcessHMD.h:19
FScreenPassRenderTarget OverrideOutput
Definition PostProcessHMD.h:21
FScreenPassTexture SceneColor
Definition PostProcessHMD.h:24
Definition ScreenPass.h:83
Definition ScreenPass.h:41