FScreenPassTexture AddDefaultHMDDistortionPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FHMDDistortionInputs &Inputs)
Definition PostProcessHMD.cpp:79
FScreenPassTexture AddHMDDistortionPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FHMDDistortionInputs &Inputs)
Definition PostProcessHMD.cpp:134
Definition ScreenPass.h:41