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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UObject/PropertyTypeName.h"#include "Async/Mutex.h"#include "Async/UniqueLock.h"#include "AutoRTFM.h"#include "Containers/Map.h"#include "HAL/CriticalSection.h"#include "HAL/LowLevelMemTracker.h"#include "Hash/Blake3.h"#include "Misc/ScopeRWLock.h"#include "Misc/StringBuilder.h"#include "String/Find.h"#include "UObject/Class.h"#include "UObject/UnrealType.h"Classes | |
| struct | UE::FPropertyTypeNameNodeProxy |
| class | UE::FPropertyTypeNameTable |
Namespaces | |
| namespace | UE |
Functions | |
| UE::LLM_DEFINE_TAG (FPropertyTypeName) | |
| uint32 | UE::GetTypeHash (const FPropertyTypeNameNode &Node) |
| FArchive & | UE::operator<< (FArchive &Ar, FPropertyTypeNameNode &Node) |
| void | UE::operator<< (FStructuredArchiveSlot Slot, FPropertyTypeNameNode &Node) |
| const FPropertyTypeNameNode * | UE::AppendNode (FStringBuilderBase &Builder, const FPropertyTypeNameNode *Node) |
| uint32 | UE::GetTypeHash (const FPropertyTypeName &TypeName) |
| void | UE::AppendHash (FBlake3 &Builder, const FPropertyTypeName &TypeName) |
| bool | UE::operator== (const FPropertyTypeName &Lhs, const FPropertyTypeName &Rhs) |
| bool | UE::operator< (const FPropertyTypeName &Lhs, const FPropertyTypeName &Rhs) |
| FArchive & | UE::operator<< (FArchive &Ar, FPropertyTypeName &TypeName) |
| void | UE::operator<< (FStructuredArchiveSlot Slot, FPropertyTypeName &TypeName) |
| FStringBuilderBase & | UE::operator<< (FStringBuilderBase &Builder, const FPropertyTypeName &TypeName) |
Variables | |
| FPropertyTypeNameTable | UE::GPropertyTypeNameTable |