UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RayTracingDecals.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
9#if RHI_RAYTRACING
10
11class FScene;
12class FShaderType;
15
16enum EBlendMode : int;
17
23 SHADER_PARAMETER(uint32, GridResolution)
28
31
33
36
37#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EBlendMode
Definition EngineTypes.h:245
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition GlobalShader.h:173
Definition RenderGraphBuilder.h:49
Definition RHIResources.h:984
Definition ScenePrivate.h:2875
Definition Shader.h:1238
Definition SceneRendering.h:1132
Definition RenderGraphResources.h:251
int
Definition TestServer.py:515