UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RayTracingSkyLight.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4RaytracingOptions.h declares ray tracing options for use in rendering
5=============================================================================*/
6
7#pragma once
8
9#include "UniformBuffer.h"
10#include "RenderGraph.h"
11#include "SceneRendering.h"
12
14 SHADER_PARAMETER(uint32, SamplesPerPixel)
15 SHADER_PARAMETER(float, MaxRayDistance)
18 SHADER_PARAMETER(int, bTransmission)
20
25
30
31#if RHI_RAYTRACING
32
34
36
38 FRDGBuilder& GraphBuilder, FScene* Scene, const FViewInfo& View,
39 bool bEnableSkylight,
41 FSkyLightData* SkyLight);
42
44
45#endif // RHI_RAYTRACING
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define SHADER_PARAMETER_RDG_BUFFER_UAV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1812
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphBuilder.h:49
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132