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| template<typename T , int d> |
| bool | Chaos::Raycasts::RayAabb (const TVector< FReal, d > &RayStart, const TVector< FReal, d > &RayDir, const FReal RayLength, const FReal RayThickness, const TVector< T, d > &AabbMin, const TVector< T, d > &AabbMax, FReal &OutTime, TVector< FReal, d > &OutPosition, TVector< FReal, d > &OutNormal, int32 &OutFaceIndex) |
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| bool | Chaos::Raycasts::RayCapsule (const FVec3 &RayStart, const FVec3 &RayDir, const FReal RayLength, const FReal RayThickness, FReal CapsuleRadius, FReal CapsuleHeight, const FVec3 &CapsuleAxis, const FVec3 &CapsuleX1, const FVec3 &CapsuleX2, FReal &OutTime, FVec3 &OutPosition, FVec3 &OutNormal) |
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| template bool | Chaos::Raycasts::RayAabb< Chaos::FRealSingle, 3 > (const TVector< FReal, 3 > &, const TVector< FReal, 3 > &, const FReal, const FReal, const TVector< FRealSingle, 3 > &, const TVector< FRealSingle, 3 > &, FReal &, TVector< FReal, 3 > &, TVector< FReal, 3 > &, int32 &) |
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| template bool | Chaos::Raycasts::RayAabb< Chaos::FReal, 3 > (const TVector< FReal, 3 > &, const TVector< FReal, 3 > &, const FReal, const FReal, const TVector< FReal, 3 > &, const TVector< FReal, 3 > &, FReal &, TVector< FReal, 3 > &, TVector< FReal, 3 > &, int32 &) |
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