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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/Queue.h"#include "Chaos/ArrayCollectionArray.h"#include "Chaos/Collision/CollisionConstraintFlags.h"#include "Chaos/BVHParticles.h"#include "Chaos/GeometryParticles.h"#include "Chaos/ImplicitObject.h"#include "Chaos/KinematicGeometryParticles.h"#include "Chaos/Matrix.h"#include "Chaos/Particles.h"#include "Chaos/Rotation.h"#include "Chaos/RigidParticleControlFlags.h"#include "HAL/LowLevelMemTracker.h"#include "Chaos/Evolution/IterationSettings.h"#include "UObject/FortniteMainBranchObjectVersion.h"Go to the source code of this file.
Classes | |
| struct | Chaos::TSleepData< T, d > |
| struct | Chaos::FRigidParticleCoreData |
| class | Chaos::TRigidParticles< T, d > |
Namespaces | |
| namespace | Chaos |
Enumerations | |
| enum class | Chaos::ESleepType : uint8 { Chaos::MaterialSleep , Chaos::NeverSleep } |
Functions | |
| constexpr int8 | Chaos::NumBitsNeeded (const int8 MaxValue) |
| constexpr int8 | Chaos::LowBitsMask (const int8 NumBits) |
| template<typename T , int d> | |
| FChaosArchive & | Chaos::operator<< (FChaosArchive &Ar, TRigidParticles< T, d > &Particles) |