161 bool bIsSelectingKey;
170 FText KeySelectionText;
173 FText NoKeySpecifiedText;
176 bool bAllowModifierKeys;
179 bool bAllowGamepadKeys;
182 bool bEscapeCancelsSelection;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define SLATE_STYLE_ARGUMENT(ArgType, ArgName)
Definition DeclarativeSyntaxSupport.h:280
#define SLATE_ATTRIBUTE(AttrType, AttrName)
Definition DeclarativeSyntaxSupport.h:192
#define SLATE_BEGIN_ARGS(InWidgetType)
Definition DeclarativeSyntaxSupport.h:63
#define SLATE_EVENT(DelegateName, EventName)
Definition DeclarativeSyntaxSupport.h:458
#define SLATE_END_ARGS()
Definition DeclarativeSyntaxSupport.h:116
#define SLATE_ARGUMENT(ArgType, ArgName)
Definition DeclarativeSyntaxSupport.h:208
#define DECLARE_DELEGATE(DelegateName)
Definition DelegateCombinations.h:20
return true
Definition ExternalRpcRegistry.cpp:601
#define NSLOCTEXT(InNamespace, InKey, InTextLiteral)
Definition Internationalization.h:300
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition CoreStyle.h:15
Definition NavigationReply.h:43
Definition STextBlock.h:45
Definition Attribute.h:17
Definition SharedPointer.h:692
@ false
Definition radaudio_common.h:23
Definition InputCoreTypes.h:290
Definition Visibility.h:12
Definition InputCoreTypes.h:50
Definition SlateFontInfo.h:147
Definition SlateTypes.h:326