![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Slate/SceneViewport.h"#include "Engine/GameInstance.h"#include "Engine/GameViewportClient.h"#include "Widgets/SViewport.h"#include "EngineLogs.h"#include "Misc/App.h"#include "Input/CursorReply.h"#include "RenderingThread.h"#include "DataDrivenShaderPlatformInfo.h"#include "GameFramework/PlayerController.h"#include "Engine/Canvas.h"#include "Engine/RendererSettings.h"#include "InputKeyEventArgs.h"#include "Layout/WidgetPath.h"#include "Misc/CoreDelegates.h"#include "UnrealEngine.h"#include "Framework/Application/SlateApplication.h"#include "Rendering/SlateRenderer.h"#include "Slate/SlateTextures.h"#include "Slate/DebugCanvas.h"#include "IHeadMountedDisplay.h"#include "IXRTrackingSystem.h"#include "StereoRenderTargetManager.h"#include "HDRHelper.h"#include "StereoRendering.h"Variables | |
| const FName | NAME_SceneViewport = FName(TEXT("SceneViewport")) |
| void ComputeSceneViewportHDRMetaData | ( | EDisplayOutputFormat & | OutDisplayOutputFormat, |
| EDisplayColorGamut & | OutDisplayColorGamut, | ||
| bool & | OutbHDRSupported, | ||
| const FVector2D & | WindowTopLeft, | ||
| const FVector2D & | WindowBottomRight, | ||
| void * | OSWindow, | ||
| bool | bIsStereoRenderingAllowed | ||
| ) |
| DEFINE_LOG_CATEGORY | ( | LogViewport | ) |
|
extern |
| IStereoRenderTargetManager * RetrieveStereoRenderTargetManager | ( | bool | bIsStereoRenderingAllowed | ) |