UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneViewport.cpp File Reference

Functions

 DEFINE_LOG_CATEGORY (LogViewport)
 
EWindowMode::Type GetWindowModeType (EWindowMode::Type WindowMode)
 
IStereoRenderTargetManagerRetrieveStereoRenderTargetManager (bool bIsStereoRenderingAllowed)
 
void ComputeSceneViewportHDRMetaData (EDisplayOutputFormat &OutDisplayOutputFormat, EDisplayColorGamut &OutDisplayColorGamut, bool &OutbHDRSupported, const FVector2D &WindowTopLeft, const FVector2D &WindowBottomRight, void *OSWindow, bool bIsStereoRenderingAllowed)
 

Variables

const FName NAME_SceneViewport = FName(TEXT("SceneViewport"))
 

Function Documentation

◆ ComputeSceneViewportHDRMetaData()

void ComputeSceneViewportHDRMetaData ( EDisplayOutputFormat OutDisplayOutputFormat,
EDisplayColorGamut OutDisplayColorGamut,
bool OutbHDRSupported,
const FVector2D WindowTopLeft,
const FVector2D WindowBottomRight,
void OSWindow,
bool  bIsStereoRenderingAllowed 
)

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogViewport  )

◆ GetWindowModeType()

EWindowMode::Type GetWindowModeType ( EWindowMode::Type  WindowMode)
extern

◆ RetrieveStereoRenderTargetManager()

IStereoRenderTargetManager * RetrieveStereoRenderTargetManager ( bool  bIsStereoRenderingAllowed)

Variable Documentation

◆ NAME_SceneViewport

const FName NAME_SceneViewport = FName(TEXT("SceneViewport"))