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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ShaderSource.h"#include "Containers/StringConv.h"#include "Compression/OodleDataCompression.h"#include "HAL/IConsoleManager.h"#include "HAL/UnrealMemory.h"Functions | |
| FArchive & | operator<< (FArchive &Ar, FShaderSource &Src) |
Variables | |
| FAutoConsoleVariableRef | CVarShaderSourceCompressionLevel (TEXT("r.ShaderSource.CompressionLevel"), GShaderSourceCompressionLevel, TEXT("Compression level for shader source stored in memory. See FOodleDataCompression::ECompressionLevel enum for supported values; default is SuperFast."), ECVF_Default) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FShaderSource & | Src | ||
| ) |
| FAutoConsoleVariableRef CVarShaderSourceCompressionLevel(TEXT("r.ShaderSource.CompressionLevel"), GShaderSourceCompressionLevel, TEXT("Compression level for shader source stored in memory. See FOodleDataCompression::ECompressionLevel enum for supported values; default is SuperFast."), ECVF_Default) | ( | TEXT("r.ShaderSource.CompressionLevel") | , |
| GShaderSourceCompressionLevel | , | ||
| TEXT("Compression level for shader source stored in memory. See FOodleDataCompression::ECompressionLevel enum for supported values; default is SuperFast.") | , | ||
| ECVF_Default | |||
| ) |