#include <ShaderSource.h>
◆ CharType
◆ FCStringType
◆ FStringType
◆ FViewType
◆ TStringBuilder
◆ FShaderSource() [1/2]
| FShaderSource::FShaderSource |
( |
| ) |
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inline |
◆ FShaderSource() [2/2]
◆ Compress()
| void FShaderSource::Compress |
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| ) |
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◆ Decompress()
| void FShaderSource::Decompress |
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| ) |
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◆ GetData()
◆ GetDecompressedSize()
| int32 FShaderSource::GetDecompressedSize |
( |
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const |
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inline |
◆ GetSimdCharCount()
Constexpr function returning the number of characters read in a single SIMD compare op
◆ GetSingleCharMask()
Constexpr function returning a mask value for a single character
◆ GetView()
◆ IsCompressed()
| bool FShaderSource::IsCompressed |
( |
| ) |
const |
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inline |
◆ IsEmpty()
| bool FShaderSource::IsEmpty |
( |
| ) |
const |
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inline |
◆ IsWide()
Constexpr predicate indicating whether wide or ansi chars are used
◆ Len()
| int32 FShaderSource::Len |
( |
| ) |
const |
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inline |
◆ operator=()
◆ Set()
◆ ShrinkToLen() [1/2]
◆ ShrinkToLen() [2/2]
◆ operator<<
The documentation for this class was generated from the following files: