#include "CoreMinimal.h"
#include "Math/UnrealMath.h"
#include "Templates/Function.h"
#include "Containers/Array.h"
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◆ FSimpleSuspensionRaycast
◆ SimpleSuspensionRaycastGroundPlane
Initial value:
{
{
if (Lambda > 0.f && Lambda <= 1.f)
{
return true;
}
}
return false;
}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_SMALL_NUMBER
Definition UnrealMathUtility.h:130
static UE_FORCEINLINE_HINT double DotProduct(const TVector< double > &A, const TVector< double > &B)
Definition Vector.h:1559
static CORE_API const TVector< double > UpVector
Definition Vector.h:85
double FReal
Definition Vector.h:55