8#include "SkeletalMeshActor.generated.h"
30 uint32 bShouldDoAnimNotifies:1;
32#if WITH_EDITORONLY_DATA
38 UPROPERTY(Category =
SkeletalMeshActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories =
"Mesh,Components|SkeletalMesh,Animation,Physics", AllowPrivateAccess =
"true"))
79 ENGINE_API virtual void CheckForErrors()
override;
84 ENGINE_API virtual void PostInitializeComponents()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition SkeletalMeshActor.h:23
class USkeletalMeshComponent * GetSkeletalMeshComponent() const
Definition SkeletalMeshActor.h:93
Definition NameTypes.h:617
Definition UnrealString.h.inl:34
Definition AnimSequence.h:203
Definition MaterialInterface.h:296
virtual FString GetDetailedInfoInternal() const
Definition Object.h:215
virtual COREUOBJECT_API void GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const
Definition Obj.cpp:5874
Definition PhysicsAsset.h:172
Definition SkeletalMesh.h:440
Definition ObjectPtr.h:488