Go to the source code of this file.
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| | UE_DEPRECATED (5.4, "Please, use UE::SkeletalRender::Settings::GetMorphTargetMaxBlendWeight") |
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| ENGINE_API void | UpdateRefToLocalMatrices (TArray< FMatrix44f > &ReferenceToLocal, const FSkinnedMeshSceneProxyDynamicData &InDynamicData, const USkinnedAsset *InSkinnedAsset, const FSkeletalMeshRenderData *InSkeletalMeshRenderData, int32 LODIndex, const TArray< FBoneIndexType > *ExtraRequiredBoneIndices=nullptr, TArray< FTransform > *LeaderBoneMappedComponentSpaceTransform=nullptr) |
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| ENGINE_API void | UpdatePreviousRefToLocalMatrices (TArray< FMatrix44f > &ReferenceToLocal, const FSkinnedMeshSceneProxyDynamicData &InDynamicData, const USkinnedAsset *InSkinnedAsset, const FSkeletalMeshRenderData *InSkeletalMeshRenderData, int32 LODIndex, const TArray< FBoneIndexType > *ExtraRequiredBoneIndices=NULL) |
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| bool | IsSkeletalMeshClothBlendEnabled () |
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◆ IsSkeletalMeshClothBlendEnabled()
| bool IsSkeletalMeshClothBlendEnabled |
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Returns true if the cloth blend weight defined in the SkeletalMeshComponent should be used by skin rendereding.
◆ UE_DEPRECATED()
◆ UpdatePreviousRefToLocalMatrices()
Utility function that fills in the array of ref-pose to local-space matrices using the mesh component's updated previous space bases
- Parameters
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| ReferenceToLocal | - matrices to update |
| InDynamicData | - mesh primitive with updated bone matrices |
| InSkinnedAsset | - asset used to initialize mesh primitive |
| InSkeletalMeshRenderData | - resource for which to compute RefToLocal matrices |
| LODIndex | - each LOD has its own mapping of bones to update |
| ExtraRequiredBoneIndices | - any extra bones apart from those active in the LOD that we'd like to update |
◆ UpdateRefToLocalMatrices()
Utility function that fills in the array of ref-pose to local-space matrices using the mesh component's updated space bases
- Parameters
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| ReferenceToLocal | - matrices to update |
| InDynamicData | - mesh primitive with updated bone matrices |
| InSkinnedAsset | - asset used to initialize mesh primitive |
| InSkeletalMeshRenderData | - resource for which to compute RefToLocal matrices |
| LODIndex | - each LOD has its own mapping of bones to update |
| ExtraRequiredBoneIndices | - any extra bones apart from those active in the LOD that we'd like to update |
| LeaderBoneMappedComponentSpaceTransform | - optional output of follower component space transforms. |
Utility function that fills in the array of ref-pose to local-space matrices using the mesh component's updated space bases
- Parameters
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| ReferenceToLocal | - matrices to update |
| SkeletalMeshComponent | - mesh primitive with updated bone matrices |
| LODIndex | - each LOD has its own mapping of bones to update |
| ExtraRequiredBoneIndices | - any extra bones apart from those active in the LOD that we'd like to update |
| LeaderBoneMappedComponentSpaceTransform | - optional output of follower component space transforms. |
◆ MaxMorphTargetBlendWeight
| const float MaxMorphTargetBlendWeight |
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◆ MinMorphTargetBlendWeight
| const float MinMorphTargetBlendWeight |
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◆ VECTOR_0001