20UE_DEPRECATED(5.4,
"Please, use UE::SkeletalRender::Settings::GetMorphTargetMaxBlendWeight");
#define NULL
Definition oodle2base.h:134
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ENGINE_API void UpdatePreviousRefToLocalMatrices(TArray< FMatrix44f > &ReferenceToLocal, const FSkinnedMeshSceneProxyDynamicData &InDynamicData, const USkinnedAsset *InSkinnedAsset, const FSkeletalMeshRenderData *InSkeletalMeshRenderData, int32 LODIndex, const TArray< FBoneIndexType > *ExtraRequiredBoneIndices=NULL)
Definition SkeletalRender.cpp:552
const float MaxMorphTargetBlendWeight
Definition SkeletalRender.cpp:26
const float MinMorphTargetBlendWeight
Definition SkeletalRender.cpp:24
ENGINE_API void UpdateRefToLocalMatrices(TArray< FMatrix44f > &ReferenceToLocal, const FSkinnedMeshSceneProxyDynamicData &InDynamicData, const USkinnedAsset *InSkinnedAsset, const FSkeletalMeshRenderData *InSkeletalMeshRenderData, int32 LODIndex, const TArray< FBoneIndexType > *ExtraRequiredBoneIndices=nullptr, TArray< FTransform > *LeaderBoneMappedComponentSpaceTransform=nullptr)
Definition SkeletalRender.cpp:543
ENGINE_API const VectorRegister VECTOR_0001
Definition SkeletalRenderCPUSkin.cpp:678
bool IsSkeletalMeshClothBlendEnabled()
Definition SkeletalRender.cpp:560
FORCEINLINE void VectorStoreSignedByte4(const VectorRegister4Float &Vec, void *Ptr)
Definition UnrealMathFPU.h:1858
FORCEINLINE VectorRegister4Float VectorSetFloat1(float F)
Definition UnrealMathFPU.h:518
FORCEINLINE VectorRegister4Float VectorMultiply(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:758
#define VectorLoadSignedByte4(Ptr)
Definition UnrealMathFPU.h:1823
FORCEINLINE VectorRegister4Float MakeVectorRegisterFloatFromDouble(const VectorRegister4Double &Vec4d)
Definition UnrealMathFPU.h:262
FORCEINLINE VectorRegister4Float VectorSetFloat3(float X, float Y, float Z)
Definition UnrealMathVectorCommon.h.inl:843
Definition SkeletalMeshRenderData.h:17
Definition SkinnedAsset.h:47
Definition SkinnedMeshComponent.h:258
Definition SkinnedMeshSceneProxyDesc.h:117
Definition UnrealMathFPU.h:42
Definition UnrealMathFPU.h:20