UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkinningTransformProvider.h File Reference
#include "CoreMinimal.h"
#include "SpanAllocator.h"
#include "Containers/Map.h"
#include "SceneExtensions.h"
#include "RendererPrivateUtils.h"
#include "Matrix3x4.h"
#include "Delegates/DelegateCombinations.h"
#include "Delegates/Delegate.h"
#include "GameTime.h"

Go to the source code of this file.

Classes

struct  FSkeletonBatch
 
struct  FSkeletonBatchKey
 
class  FSkinningTransformProvider
 
struct  FSkinningTransformProvider::FProviderRange
 
struct  FSkinningTransformProvider::FProviderIndirection
 
struct  FSkinningTransformProvider::FProviderContext
 

Macros

#define ENABLE_SKELETON_DEBUG_NAME   (UE_BUILD_DEBUG | UE_BUILD_DEVELOPMENT)
 

Functions

RENDERER_API const FSkinningTransformProvider::FProviderIdGetRefPoseProviderId ()
 
RENDERER_API const FSkinningTransformProvider::FProviderIdGetAnimRuntimeProviderId ()
 

Macro Definition Documentation

◆ ENABLE_SKELETON_DEBUG_NAME

#define ENABLE_SKELETON_DEBUG_NAME   (UE_BUILD_DEBUG | UE_BUILD_DEVELOPMENT)

Function Documentation

◆ GetAnimRuntimeProviderId()

RENDERER_API const FSkinningTransformProvider::FProviderId & GetAnimRuntimeProviderId ( )

◆ GetRefPoseProviderId()

RENDERER_API const FSkinningTransformProvider::FProviderId & GetRefPoseProviderId ( )