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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "SpanAllocator.h"#include "Containers/Map.h"#include "SceneExtensions.h"#include "RendererPrivateUtils.h"#include "Matrix3x4.h"#include "Delegates/DelegateCombinations.h"#include "Delegates/Delegate.h"#include "GameTime.h"Go to the source code of this file.
Classes | |
| struct | FSkeletonBatch |
| struct | FSkeletonBatchKey |
| class | FSkinningTransformProvider |
| struct | FSkinningTransformProvider::FProviderRange |
| struct | FSkinningTransformProvider::FProviderIndirection |
| struct | FSkinningTransformProvider::FProviderContext |
Macros | |
| #define | ENABLE_SKELETON_DEBUG_NAME (UE_BUILD_DEBUG | UE_BUILD_DEVELOPMENT) |
Functions | |
| RENDERER_API const FSkinningTransformProvider::FProviderId & | GetRefPoseProviderId () |
| RENDERER_API const FSkinningTransformProvider::FProviderId & | GetAnimRuntimeProviderId () |
| #define ENABLE_SKELETON_DEBUG_NAME (UE_BUILD_DEBUG | UE_BUILD_DEVELOPMENT) |
| RENDERER_API const FSkinningTransformProvider::FProviderId & GetAnimRuntimeProviderId | ( | ) |
| RENDERER_API const FSkinningTransformProvider::FProviderId & GetRefPoseProviderId | ( | ) |