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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "SlateGlobals.h"#include "HAL/IConsoleManager.h"#include "Styling/SlateWidgetStyle.h"#include "Types/SlateConstants.h"Variables | |
| TAutoConsoleVariable< float > | GlobalScrollAmount (TEXT("Slate.GlobalScrollAmount"), 32.0f, TEXT("How much to scroll for each click of the mouse wheel (in Slate Screen Units).")) |
| TAutoConsoleVariable< float > | GlobalGamepadScrollMultiplier (TEXT("Slate.GlobalGamepadScrollMultiplier"), 1.0f, TEXT("How much to multiply scroll amount when using gamepad.")) |
| float | GSlateContrast = 1 |
| FAutoConsoleVariableRef | CVarSlateContrast (TEXT("Slate.Contrast"), GSlateContrast,) |
| int32 | GSlateLayoutGeneration = 0 |
| bool | GSlateFastWidgetPath = false |
| FAutoConsoleVariableRef | CVarSlateFastWidgetPath (TEXT("Slate.EnableFastWidgetPath"), GSlateFastWidgetPath,) |
| bool | GSlateEnableGlobalInvalidation = false |
| bool | GSlateIsOnFastUpdatePath = false |
| bool | GSlateIsOnFastProcessInvalidation = false |
| bool | GSlateIsInInvalidationSlowPath = false |
| bool | GSlateUseSharedBreakIterator = false |
| FAutoConsoleVariableRef CVarSlateContrast(TEXT("Slate.Contrast"), GSlateContrast,) | ( | TEXT("Slate.Contrast") | , |
| GSlateContrast | |||
| ) |
| FAutoConsoleVariableRef CVarSlateFastWidgetPath(TEXT("Slate.EnableFastWidgetPath"), GSlateFastWidgetPath,) | ( | TEXT("Slate.EnableFastWidgetPath") | , |
| GSlateFastWidgetPath | |||
| ) |
| TAutoConsoleVariable< float > GlobalGamepadScrollMultiplier(TEXT("Slate.GlobalGamepadScrollMultiplier"), 1.0f, TEXT("How much to multiply scroll amount when using gamepad.")) | ( | TEXT("Slate.GlobalGamepadScrollMultiplier") | , |
| 1. | 0f, | ||
| TEXT("How much to multiply scroll amount when using gamepad.") | |||
| ) |
How much to scroll for each click of the mouse wheel (in Slate Screen Units).
| TAutoConsoleVariable< float > GlobalScrollAmount(TEXT("Slate.GlobalScrollAmount"), 32.0f, TEXT("How much to scroll for each click of the mouse wheel (in Slate Screen Units).")) | ( | TEXT("Slate.GlobalScrollAmount") | , |
| 32. | 0f, | ||
| TEXT("How much to scroll for each click of the mouse wheel (in Slate Screen Units).") | |||
| ) |
How much to scroll for each click of the mouse wheel (in Slate Screen Units).
| float GSlateContrast = 1 |
Whether or not the SWindow can be an Invalidation Panel (use the fast path update). Normal Invalidation Panel will be deactivated.
Whether or not we've enabled fast widget pathing which validates paths to widgets without arranging children.
Whether or not we are currently running building the list of widget in slow path (global invalidation).
Whether or not we currently processing the widget invalidation from the InvalidationRoot (global invalidation).
Whether or not we currently Painting/Updating the widget from the FastUpdate path (global invalidation).
| int32 GSlateLayoutGeneration = 0 |