UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SlateVectorGraphicsCache.cpp File Reference

Functions

FAutoConsoleVariableRef CVarMaxSVGAtlasPagesBeforeFlush (TEXT("Slate.MaxSVGAtlasPagesBeforeFlush"), SVGAtlasFlushParams.InitialMaxAtlasPagesBeforeFlushRequest, TEXT("The number of atlas textures created and used before we flush the cache if a texture atlas is full"))
 
FAutoConsoleVariableRef CVarMaxSVGNonAtlasPagesBeforeFlush (TEXT("Slate.MaxSVGNonAtlasTexturesBeforeFlush"), SVGAtlasFlushParams.InitialMaxNonAtlasPagesBeforeFlushRequest, TEXT("The number of large textures initially."))
 
FAutoConsoleVariableRef CVarGrowSVGAtlasFrameWindow (TEXT("Slate.GrowSVGAtlasFrameWindow"), SVGAtlasFlushParams.GrowAtlasFrameWindow, TEXT("The number of frames within the atlas will resize rather than flush."))
 
FAutoConsoleVariableRef CVarGrowSVGNonAtlasFrameWindow (TEXT("Slate.GrowSVGNonAtlasFrameWindow"), SVGAtlasFlushParams.GrowNonAtlasFrameWindow, TEXT("The number of frames within the large pool will resize rather than flush."))
 

Function Documentation

◆ CVarGrowSVGAtlasFrameWindow()

FAutoConsoleVariableRef CVarGrowSVGAtlasFrameWindow ( TEXT("Slate.GrowSVGAtlasFrameWindow")  ,
SVGAtlasFlushParams.  GrowAtlasFrameWindow,
TEXT("The number of frames within the atlas will resize rather than flush."  
)

◆ CVarGrowSVGNonAtlasFrameWindow()

FAutoConsoleVariableRef CVarGrowSVGNonAtlasFrameWindow ( TEXT("Slate.GrowSVGNonAtlasFrameWindow")  ,
SVGAtlasFlushParams.  GrowNonAtlasFrameWindow,
TEXT("The number of frames within the large pool will resize rather than flush."  
)

◆ CVarMaxSVGAtlasPagesBeforeFlush()

FAutoConsoleVariableRef CVarMaxSVGAtlasPagesBeforeFlush ( TEXT("Slate.MaxSVGAtlasPagesBeforeFlush")  ,
SVGAtlasFlushParams.  InitialMaxAtlasPagesBeforeFlushRequest,
TEXT("The number of atlas textures created and used before we flush the cache if a texture atlas is full"  
)

◆ CVarMaxSVGNonAtlasPagesBeforeFlush()

FAutoConsoleVariableRef CVarMaxSVGNonAtlasPagesBeforeFlush ( TEXT("Slate.MaxSVGNonAtlasTexturesBeforeFlush")  ,
SVGAtlasFlushParams.  InitialMaxNonAtlasPagesBeforeFlushRequest,
TEXT("The number of large textures initially."  
)