![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Rendering/SlateVectorGraphicsCache.h"#include "Rendering/ShaderResourceManager.h"#include "Rendering/SlateSVGRasterizer.h"#include "Textures/TextureAtlas.h"#include "Types/SlateVector2.h"#include "ProfilingDebugging/ScopedTimers.h"#include "Async/ParallelFor.h"#include "Application/SlateApplicationBase.h"Functions | |
| FAutoConsoleVariableRef | CVarMaxSVGAtlasPagesBeforeFlush (TEXT("Slate.MaxSVGAtlasPagesBeforeFlush"), SVGAtlasFlushParams.InitialMaxAtlasPagesBeforeFlushRequest, TEXT("The number of atlas textures created and used before we flush the cache if a texture atlas is full")) |
| FAutoConsoleVariableRef | CVarMaxSVGNonAtlasPagesBeforeFlush (TEXT("Slate.MaxSVGNonAtlasTexturesBeforeFlush"), SVGAtlasFlushParams.InitialMaxNonAtlasPagesBeforeFlushRequest, TEXT("The number of large textures initially.")) |
| FAutoConsoleVariableRef | CVarGrowSVGAtlasFrameWindow (TEXT("Slate.GrowSVGAtlasFrameWindow"), SVGAtlasFlushParams.GrowAtlasFrameWindow, TEXT("The number of frames within the atlas will resize rather than flush.")) |
| FAutoConsoleVariableRef | CVarGrowSVGNonAtlasFrameWindow (TEXT("Slate.GrowSVGNonAtlasFrameWindow"), SVGAtlasFlushParams.GrowNonAtlasFrameWindow, TEXT("The number of frames within the large pool will resize rather than flush.")) |
| FAutoConsoleVariableRef CVarGrowSVGAtlasFrameWindow | ( | TEXT("Slate.GrowSVGAtlasFrameWindow") | , |
| SVGAtlasFlushParams. | GrowAtlasFrameWindow, | ||
| TEXT("The number of frames within the atlas will resize rather than flush.") | |||
| ) |
| FAutoConsoleVariableRef CVarGrowSVGNonAtlasFrameWindow | ( | TEXT("Slate.GrowSVGNonAtlasFrameWindow") | , |
| SVGAtlasFlushParams. | GrowNonAtlasFrameWindow, | ||
| TEXT("The number of frames within the large pool will resize rather than flush.") | |||
| ) |
| FAutoConsoleVariableRef CVarMaxSVGAtlasPagesBeforeFlush | ( | TEXT("Slate.MaxSVGAtlasPagesBeforeFlush") | , |
| SVGAtlasFlushParams. | InitialMaxAtlasPagesBeforeFlushRequest, | ||
| TEXT("The number of atlas textures created and used before we flush the cache if a texture atlas is full") | |||
| ) |
| FAutoConsoleVariableRef CVarMaxSVGNonAtlasPagesBeforeFlush | ( | TEXT("Slate.MaxSVGNonAtlasTexturesBeforeFlush") | , |
| SVGAtlasFlushParams. | InitialMaxNonAtlasPagesBeforeFlushRequest, | ||
| TEXT("The number of large textures initially.") | |||
| ) |