35 return (
B.TextureData->GetWidth()+
B.TextureData->GetHeight()) < (
A.TextureData->GetWidth()+
A.TextureData->GetHeight());
85#if WITH_ATLAS_DEBUGGING
93 return InBrush.GetResourceName().ToString();
99#if WITH_ATLAS_DEBUGGING
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
Definition SlateResourceHandle.h:16
Definition ShaderResourceManager.h:44
TMap< FName, FSlateShaderResourceProxy * > ResourceMap
Definition ShaderResourceManager.h:97
SLATECORE_API FSlateShaderResourceManager()
virtual FSlateShaderResource * GetFontShaderResource(int32 InTextureAtlasIndex, FSlateShaderResource *FontTextureAtlas, const class UObject *FontMaterial)
Definition ShaderResourceManager.h:68
FString GetResourcePath(const FSlateBrush &InBrush) const
Definition ShaderResourceManager.h:90
virtual ISlateAtlasProvider * GetTextureAtlasProvider()=0
virtual SLATECORE_API FSlateResourceHandle GetResourceHandle(const FSlateBrush &Brush, FVector2f LocalSize, float DrawScale)
Definition ShaderResourceManager.cpp:33
void ClearTextureMap()
Definition ShaderResourceManager.h:77
virtual FSlateShaderResourceProxy * GetShaderResource(const FSlateBrush &Brush, FVector2f LocalSize, float DrawScale)=0
virtual SLATECORE_API ~FSlateShaderResourceManager()
Definition ShaderResourceManager.cpp:28
Definition SlateShaderResource.h:129
Definition SlateShaderResource.h:44
Definition TextureAtlas.h:328
Definition UnrealString.h.inl:34
Definition ShaderResourceManager.h:32
bool operator()(const FNewTextureInfo &A, const FNewTextureInfo &B) const
Definition ShaderResourceManager.h:33
Definition ShaderResourceManager.h:16
FSlateTextureDataPtr TextureData
Definition ShaderResourceManager.h:18
bool bSrgb
Definition ShaderResourceManager.h:22
bool bShouldAtlas
Definition ShaderResourceManager.h:20
FNewTextureInfo()
Definition ShaderResourceManager.h:23
Definition SlateBrush.h:239