UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundDefinitions.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// IWYU pragma: begin_keep
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#include "
Misc/MonolithicHeaderBoilerplate.h
"
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MONOLITHIC_HEADER_BOILERPLATE
()
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#include "GraphEditAction.h"
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#include "
BlueprintUtilities.h
"
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#include "
IAudioExtensionPlugin.h
"
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#include "
Audio.h
"
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#include "
PixelFormat.h
"
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#include "
Components.h
"
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#include "
LocalVertexFactory.h
"
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#include "
SceneTypes.h
"
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#include "
RawIndexBuffer.h
"
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#include "
Math/GenericOctreePublic.h
"
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#include "
Math/GenericOctree.h
"
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#include "
Model.h
"
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#include "
ComponentInstanceDataCache.h
"
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#include "
EngineLogs.h
"
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#include "
EngineDefines.h
"
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#include "
TimerManager.h
"
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#include "
ActiveSound.h
"
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#include "
AudioThread.h
"
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#include "
AudioDeviceManager.h
"
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#include "
AudioDevice.h
"
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// IWYU pragma: end_keep
ActiveSound.h
AudioDeviceManager.h
AudioDevice.h
AudioThread.h
Audio.h
BlueprintUtilities.h
ComponentInstanceDataCache.h
Components.h
EngineDefines.h
EngineLogs.h
Model.h
GenericOctreePublic.h
GenericOctree.h
IAudioExtensionPlugin.h
LocalVertexFactory.h
MonolithicHeaderBoilerplate.h
MONOLITHIC_HEADER_BOILERPLATE
#define MONOLITHIC_HEADER_BOILERPLATE()
Definition
MonolithicHeaderBoilerplate.h:10
PixelFormat.h
RawIndexBuffer.h
SceneTypes.h
TimerManager.h
Engine
Source
Runtime
Engine
Public
SoundDefinitions.h
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