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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/Array.h"#include "Containers/ArrayView.h"#include "Containers/ContainerAllocationPolicies.h"#include "CoreGlobals.h"#include "CoreMinimal.h"#include "CoreTypes.h"#include "GenericOctreePublic.h"#include "HAL/PlatformMisc.h"#include "Logging/LogCategory.h"#include "Logging/LogMacros.h"#include "Math/Box.h"#include "Math/BoxSphereBounds.h"#include "Math/MathFwd.h"#include "Math/UnrealMathSSE.h"#include "Math/UnrealMathUtility.h"#include "Math/Vector.h"#include "Math/Vector4.h"#include "Math/VectorRegister.h"#include "Misc/AssertionMacros.h"#include "Templates/EnableIf.h"#include "Templates/Models.h"#include "Templates/UnrealTemplate.h"#include "Templates/UnrealTypeTraits.h"#include "Trace/Detail/Channel.h"#include "Math/GenericOctree.inl"#include <stddef.h>Go to the source code of this file.
Macros | |
| #define | FOREACH_OCTREE_CHILD_NODE(ChildRef) for(FOctreeChildNodeRef ChildRef(0);!ChildRef.IsNULL();ChildRef.Advance()) |
Functions | |
| CORE_API | DECLARE_LOG_CATEGORY_EXTERN (LogGenericOctree, Log, All) |
| #define FOREACH_OCTREE_CHILD_NODE | ( | ChildRef | ) | for(FOctreeChildNodeRef ChildRef(0);!ChildRef.IsNULL();ChildRef.Advance()) |
A concise iteration over the children of an octree node.
| CORE_API DECLARE_LOG_CATEGORY_EXTERN | ( | LogGenericOctree | , |
| Log | , | ||
| All | |||
| ) |