UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundNodeDelay.cpp File Reference
#include "Sound/SoundNodeDelay.h"
#include "ActiveSound.h"

Classes

struct  FSoundNodeDelayPayload
 

Variables

FAutoConsoleVariableRef CVarPrimeDelayedSoundNodes (TEXT("au.streamcache.priming.PrimeDelayNodes"), PrimeDelayedSoundNodesCVar, TEXT("When set to 1, sounds will be loaded into the cache automatically when a delay node is hit.\n"), ECVF_Default)
 

Variable Documentation

◆ CVarPrimeDelayedSoundNodes

FAutoConsoleVariableRef CVarPrimeDelayedSoundNodes(TEXT("au.streamcache.priming.PrimeDelayNodes"), PrimeDelayedSoundNodesCVar, TEXT("When set to 1, sounds will be loaded into the cache automatically when a delay node is hit.\n"), ECVF_Default) ( TEXT("au.streamcache.priming.PrimeDelayNodes")  ,
PrimeDelayedSoundNodesCVar  ,
TEXT("When set to 1, sounds will be loaded into the cache automatically when a delay node is hit.\n" ,
ECVF_Default   
)