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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Sound/SoundNodeRandom.h"#include "ActiveSound.h"#include "AudioCompressionSettingsUtils.h"Variables | |
| FAutoConsoleVariableRef | CVarMaxRandomBranches (TEXT("au.MaxRandomBranches"), MaxRandomBranchesCVar, TEXT("0: No culling, Any other value: The amount of branches we should use as a maximum for any random node."), ECVF_Default) |
| FAutoConsoleVariableRef | CVarPrimeRandomSoundNodes (TEXT("au.streamcache.priming.PrimeRandomNodes"), PrimeRandomSoundNodesCVar, TEXT("When set to 1, sounds will be loaded into the cache automatically when a random node is hit.\n"), ECVF_Default) |
| FAutoConsoleVariableRef CVarMaxRandomBranches(TEXT("au.MaxRandomBranches"), MaxRandomBranchesCVar, TEXT("0: No culling, Any other value: The amount of branches we should use as a maximum for any random node."), ECVF_Default) | ( | TEXT("au.MaxRandomBranches") | , |
| MaxRandomBranchesCVar | , | ||
| TEXT("0: No culling, Any other value: The amount of branches we should use as a maximum for any random node.") | , | ||
| ECVF_Default | |||
| ) |
| FAutoConsoleVariableRef CVarPrimeRandomSoundNodes(TEXT("au.streamcache.priming.PrimeRandomNodes"), PrimeRandomSoundNodesCVar, TEXT("When set to 1, sounds will be loaded into the cache automatically when a random node is hit.\n"), ECVF_Default) | ( | TEXT("au.streamcache.priming.PrimeRandomNodes") | , |
| PrimeRandomSoundNodesCVar | , | ||
| TEXT("When set to 1, sounds will be loaded into the cache automatically when a random node is hit.\n") | , | ||
| ECVF_Default | |||
| ) |