UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundNodeRandom.cpp File Reference

Variables

FAutoConsoleVariableRef CVarMaxRandomBranches (TEXT("au.MaxRandomBranches"), MaxRandomBranchesCVar, TEXT("0: No culling, Any other value: The amount of branches we should use as a maximum for any random node."), ECVF_Default)
 
FAutoConsoleVariableRef CVarPrimeRandomSoundNodes (TEXT("au.streamcache.priming.PrimeRandomNodes"), PrimeRandomSoundNodesCVar, TEXT("When set to 1, sounds will be loaded into the cache automatically when a random node is hit.\n"), ECVF_Default)
 

Variable Documentation

◆ CVarMaxRandomBranches

FAutoConsoleVariableRef CVarMaxRandomBranches(TEXT("au.MaxRandomBranches"), MaxRandomBranchesCVar, TEXT("0: No culling, Any other value: The amount of branches we should use as a maximum for any random node."), ECVF_Default) ( TEXT("au.MaxRandomBranches")  ,
MaxRandomBranchesCVar  ,
TEXT("0: No culling, Any other value: The amount of branches we should use as a maximum for any random node." ,
ECVF_Default   
)

◆ CVarPrimeRandomSoundNodes

FAutoConsoleVariableRef CVarPrimeRandomSoundNodes(TEXT("au.streamcache.priming.PrimeRandomNodes"), PrimeRandomSoundNodesCVar, TEXT("When set to 1, sounds will be loaded into the cache automatically when a random node is hit.\n"), ECVF_Default) ( TEXT("au.streamcache.priming.PrimeRandomNodes")  ,
PrimeRandomSoundNodesCVar  ,
TEXT("When set to 1, sounds will be loaded into the cache automatically when a random node is hit.\n" ,
ECVF_Default   
)