UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundWaveProxyReader.cpp File Reference
#include "Sound/SoundWaveProxyReader.h"
#include "Audio.h"
#include "Audio/AudioDebug.h"
#include "Audio/AudioTimingLog.h"
#include "Containers/Array.h"
#include "Containers/ArrayView.h"
#include "DSP/BufferVectorOperations.h"
#include "DSP/Dsp.h"
#include "DSP/FloatArrayMath.h"
#include "HAL/IConsoleManager.h"
#include "HAL/LowLevelMemTracker.h"
#include "HAL/Platform.h"
#include "HAL/UnrealMemory.h"
#include "Interfaces/IAudioFormat.h"
#include "Math/UnrealMathUtility.h"
#include "Misc/AssertionMacros.h"
#include "ProfilingDebugging/CpuProfilerTrace.h"
#include "Sound/SoundWave.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"

Variables

FAutoConsoleVariableRef CVarSoundWaveProxyReaderSimulateSeekOnNonSeekable (TEXT("au.SoundWaveProxyReader.SimulateSeek"), GSoundWaveProxyReaderSimulateSeekOnNonSeekable, TEXT("0: Do not simulate seek, !0: Simulate seek"), ECVF_Default)
 

Variable Documentation

◆ CVarSoundWaveProxyReaderSimulateSeekOnNonSeekable

FAutoConsoleVariableRef CVarSoundWaveProxyReaderSimulateSeekOnNonSeekable(TEXT("au.SoundWaveProxyReader.SimulateSeek"), GSoundWaveProxyReaderSimulateSeekOnNonSeekable, TEXT("0: Do not simulate seek, !0: Simulate seek"), ECVF_Default) ( TEXT("au.SoundWaveProxyReader.SimulateSeek")  ,
GSoundWaveProxyReaderSimulateSeekOnNonSeekable  ,
TEXT("0: Do not simulate seek, !0: Simulate seek" ,
ECVF_Default   
)