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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Sound/SoundWaveProxyReader.h"#include "Audio.h"#include "Audio/AudioDebug.h"#include "Audio/AudioTimingLog.h"#include "Containers/Array.h"#include "Containers/ArrayView.h"#include "DSP/BufferVectorOperations.h"#include "DSP/Dsp.h"#include "DSP/FloatArrayMath.h"#include "HAL/IConsoleManager.h"#include "HAL/LowLevelMemTracker.h"#include "HAL/Platform.h"#include "HAL/UnrealMemory.h"#include "Interfaces/IAudioFormat.h"#include "Math/UnrealMathUtility.h"#include "Misc/AssertionMacros.h"#include "ProfilingDebugging/CpuProfilerTrace.h"#include "Sound/SoundWave.h"#include "Templates/SharedPointer.h"#include "Templates/UniquePtr.h"Variables | |
| FAutoConsoleVariableRef | CVarSoundWaveProxyReaderSimulateSeekOnNonSeekable (TEXT("au.SoundWaveProxyReader.SimulateSeek"), GSoundWaveProxyReaderSimulateSeekOnNonSeekable, TEXT("0: Do not simulate seek, !0: Simulate seek"), ECVF_Default) |
| FAutoConsoleVariableRef CVarSoundWaveProxyReaderSimulateSeekOnNonSeekable(TEXT("au.SoundWaveProxyReader.SimulateSeek"), GSoundWaveProxyReaderSimulateSeekOnNonSeekable, TEXT("0: Do not simulate seek, !0: Simulate seek"), ECVF_Default) | ( | TEXT("au.SoundWaveProxyReader.SimulateSeek") | , |
| GSoundWaveProxyReaderSimulateSeekOnNonSeekable | , | ||
| TEXT("0: Do not simulate seek, !0: Simulate seek") | , | ||
| ECVF_Default | |||
| ) |