UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SparseVolumeTextureStreamingVisualize.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
Engine/EngineTypes.h
"
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#include "
ScreenPass.h
"
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class
FRDGBuilder
;
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namespace
UE
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{
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namespace
SVT
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{
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void
AddStreamingDebugPass
(
FRDGBuilder
& GraphBuilder,
const
FSceneView
& View,
FScreenPassTexture
Output
);
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}
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}
CoreMinimal.h
EngineTypes.h
EUserSceneTextureEvent::Output
@ Output
ScreenPass.h
FRDGBuilder
Definition
RenderGraphBuilder.h:49
FSceneView
Definition
SceneView.h:1425
UE::SVT::AddStreamingDebugPass
void AddStreamingDebugPass(FRDGBuilder &GraphBuilder, const FSceneView &View, FScreenPassTexture Output)
Definition
SparseVolumeTextureStreamingVisualize.cpp:19
UE
Definition
AdvancedWidgetsModule.cpp:13
FScreenPassTexture
Definition
ScreenPass.h:41
Engine
Source
Runtime
Renderer
Private
SparseVolumeTexture
SparseVolumeTextureStreamingVisualize.h
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