UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StaticMeshStateStreamImpl.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "SceneTypes.h"
9
10#define UE_API RENDERER_API
11
12class FSceneInterface;
14
16
17class FStaticMeshObject : public TRefCountingMixin<FStaticMeshObject>, public FTransformObjectListener
18{
19public:
20
21private:
22 virtual ~FStaticMeshObject();
23 virtual void OnTransformObjectDirty() override final;
24
25 TRefCountPtr<FTransformObject> TransformObject;
26
27 FCustomPrimitiveData CustomPrimitiveData;
28 FPrimitiveSceneInfoData PrimitiveSceneData;
29 FPrimitiveSceneDesc PrimitiveSceneDesc;
30
33};
34
36
37struct FStaticMeshStateStreamSettings : TStateStreamSettings<IStaticMeshStateStream, FStaticMeshObject>
38{
39 static inline constexpr bool SkipCreatingDeletes = true;
40};
41
43
44class FStaticMeshStateStreamImpl : public TStateStream<FStaticMeshStateStreamSettings>
45{
46public:
48private:
49 void SetTransformObject(FStaticMeshObject& Object, const FStaticMeshDynamicState& Ds);
50 UE_API virtual void Render_OnCreate(const FStaticMeshStaticState& Ss, const FStaticMeshDynamicState& Ds, FStaticMeshObject*& UserData, bool IsDestroyedInSameFrame) override;
51 UE_API virtual void Render_OnUpdate(const FStaticMeshStaticState& Ss, const FStaticMeshDynamicState& Ds, FStaticMeshObject*& UserData) override;
52 UE_API virtual void Render_OnDestroy(const FStaticMeshStaticState& Ss, const FStaticMeshDynamicState& Ds, FStaticMeshObject*& UserData) override;
53
54 FSceneInterface& Scene;
55};
56
58
59#undef UE_API
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition StaticMeshStateStreamImpl.h:10
Definition SceneInterface.h:106
Definition StaticMeshStateStreamImpl.h:18
Definition StaticMeshStateStreamImpl.h:45
Definition TransformStateStreamImpl.h:16
Definition RefCounting.h:454
Definition RefCounting.h:355
Definition GenericStateStream.h:35
Definition SceneTypes.h:30
Definition PrimitiveSceneDesc.h:26
Definition PrimitiveSceneInfoData.h:16
Definition StaticMeshStateStream.h:28
Definition StaticMeshStateStreamImpl.h:38
static constexpr bool SkipCreatingDeletes
Definition StaticMeshStateStreamImpl.h:39
Definition StaticMeshStateStream.h:18
Definition GenericStateStream.h:18