UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SubObjectLocator.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
8#include "SubObjectLocator.generated.h"
9
10class UObject;
11
12USTRUCT()
14{
16
17 UPROPERTY()
18 FString PathWithinContext;
19
21
22 friend uint32 GetTypeHash(const FSubObjectLocator& A)
23 {
24 return GetTypeHash(A.PathWithinContext);
25 }
26
27 friend bool operator==(const FSubObjectLocator& A, const FSubObjectLocator& B)
28 {
29 return A.PathWithinContext == B.PathWithinContext;
30 }
31
34 void ToString(FStringBuilderBase& OutStringBuilder) const;
36
37 static uint32 ComputePriority(const UObject* Object, const UObject* Context);
38};
39
40template<>
42{
43 enum
44 {
46 };
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
bool TryParseString(FFrameRate &OutFrameRate, const TCHAR *InString)
Definition FrameRate.cpp:343
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Object.h:95
Definition UniversalObjectLocator.Build.cs:6
Definition AdvancedWidgetsModule.cpp:13
Definition SubObjectLocator.h:14
friend bool operator==(const FSubObjectLocator &A, const FSubObjectLocator &B)
Definition SubObjectLocator.h:27
Definition StructOpsTypeTraits.h:11
@ WithIdenticalViaEquality
Definition StructOpsTypeTraits.h:18
Definition StructOpsTypeTraits.h:46
Definition UniversalObjectLocatorInitializeParams.h:16
Definition UniversalObjectLocatorInitializeResult.h:24
Definition UniversalObjectLocatorStringParams.h:26
Definition UniversalObjectLocatorStringParams.h:43
Definition UniversalObjectLocatorResolveParams.h:47
Definition UniversalObjectLocatorResolveParams.h:205