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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "AudioMixerTypes.h"#include "Components/AudioComponent.h"#include "CoreMinimal.h"#include "Engine/EngineTypes.h"#include "IAudioExtensionPlugin.h"#include "Sound/SoundWaveProcedural.h"#include "Sound/SoundGenerator.h"#include "UObject/ObjectMacros.h"#include "SynthComponent.generated.h"Go to the source code of this file.
Classes | |
| class | IAudioBufferListener |
| class | USynthSound |
| class | USynthComponent |
Macros | |
| #define | SYNTH_GENERATOR_TEST_TONE 0 |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnSynthEnvelopeValue, const float, EnvelopeValue) | |
| DECLARE_MULTICAST_DELEGATE_TwoParams (FOnSynthEnvelopeValueNative, const class UAudioComponent *, const float) | |
| #define SYNTH_GENERATOR_TEST_TONE 0 |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FOnSynthEnvelopeValue | , |
| const float | , | ||
| EnvelopeValue | |||
| ) |
Called by a synth component and returns the sound's envelope value (using an envelope follower in the audio renderer). This only works in the audio mixer.
| DECLARE_MULTICAST_DELEGATE_TwoParams | ( | FOnSynthEnvelopeValueNative | , |
| const class UAudioComponent * | , | ||
| const float | |||
| ) |
shadow delegate declaration for above