UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextureEncodingSettings.h File Reference
#include "Engine/DeveloperSettings.h"
#include "Engine/TextureDefines.h"
#include "TextureEncodingSettings.generated.h"

Go to the source code of this file.

Classes

struct  FResolvedTextureEncodingSettings
 
class  FTextureEditorCustomEncode
 

Enumerations

enum class  ETextureEncodeEffort : uint8 { Default = 0 UMETA(ToolTip = "Let the encoder decide what's best.") , Low = 10 UMETA(ToolTip = "Faster encoding, lower quality. Probably don't ship textures encoded at this effort level") , Normal = 20 UMETA(ToolTip = "Reasonable compromise") , High = 30 UMETA(ToolTip = "More time, better quality - good for nightlies / unattended cooks.") }
 
enum class  ETextureUniversalTiling : uint8 { Disabled = 0 , Enabled_256KB = 1 , Enabled_64KB = 2 }
 
enum class  ETextureEncodeSpeedOverride : uint8 { Disabled = 255 , Final = 0 , FinalIfAvailable = 1 , Fast = 2 }
 

Enumeration Type Documentation

◆ ETextureEncodeEffort

Enumerator
Default 
Low 
Normal 
High 

◆ ETextureEncodeSpeedOverride

Enumerator
Disabled 
Final 
FinalIfAvailable 
Fast 

◆ ETextureUniversalTiling

Enumerator
Disabled 
Enabled_256KB 
Enabled_64KB