#include "Engine/DeveloperSettings.h"
#include "Engine/TextureDefines.h"
#include "TextureEncodingSettings.generated.h"
Go to the source code of this file.
|
| enum class | ETextureEncodeEffort : uint8 { Default = 0 UMETA(ToolTip = "Let the encoder decide what's best.")
, Low = 10 UMETA(ToolTip = "Faster encoding, lower quality. Probably don't ship textures encoded at this effort level")
, Normal = 20 UMETA(ToolTip = "Reasonable compromise")
, High = 30 UMETA(ToolTip = "More time, better quality - good for nightlies / unattended cooks.")
} |
| |
| enum class | ETextureUniversalTiling : uint8 { Disabled = 0
, Enabled_256KB = 1
, Enabled_64KB = 2
} |
| |
| enum class | ETextureEncodeSpeedOverride : uint8 { Disabled = 255
, Final = 0
, FinalIfAvailable = 1
, Fast = 2
} |
| |
◆ ETextureEncodeEffort
| Enumerator |
|---|
| Default | |
| Low | |
| Normal | |
| High | |
◆ ETextureEncodeSpeedOverride
| Enumerator |
|---|
| Disabled | |
| Final | |
| FinalIfAvailable | |
| Fast | |
◆ ETextureUniversalTiling
| Enumerator |
|---|
| Disabled | |
| Enabled_256KB | |
| Enabled_64KB | |