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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Transform/TransformableHandleUtils.h"#include "GameFramework/Actor.h"#include "Components/SceneComponent.h"#include "Components/SkeletalMeshComponent.h"Namespaces | |
| namespace | TransformableHandleUtils |
Functions | |
| bool | TransformableHandleUtils::SkipTicking () |
| void | TransformableHandleUtils::TickDependantComponents (USceneComponent *InComponent) |
| void | TransformableHandleUtils::TickSkeletalMeshComponent (USkeletalMeshComponent *InSkeletalMeshComponent) |
| void | TransformableHandleUtils::MarkComponentForEvaluation (const USceneComponent *InSceneComponent, const bool bRecursive) |
| FTransform | TransformableHandleUtils::GetGlobalTransform (USceneComponent *InSceneComponent, const FName InSocketName) |
| const UE::Anim::FAnimationEvaluator & | TransformableHandleUtils::EvaluateComponent (USceneComponent *InSceneComponent) |
| CONSTRAINTS_API const UE::Anim::FAnimationEvaluator & | TransformableHandleUtils::EvaluateComponent (USceneComponent *InSceneComponent, const UE::Anim::FAnimationEvaluationTask &InTask) |