UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualShadowMapShaders.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "VirtualShadowMapDefinitions.h"
7#include "BasePassRendering.h"
8#include "RenderUtils.h"
10#include "GlobalShader.h"
11
38
69
70template <typename ShaderType>
71static bool SetStatsArgsAndPermutation(bool bGenerateStats, FRDGBufferUAVRef StatsBufferUAV, typename ShaderType::FParameters *OutPassParameters, typename ShaderType::FPermutationDomain& OutPermutationVector)
72{
73 OutPassParameters->OutStatsBuffer = StatsBufferUAV;
75 return bGenerateStats;
76}
#define TEXT(x)
Definition Platform.h:1272
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
bool IsFeatureLevelSupported(const FStaticShaderPlatform InShaderPlatform, ERHIFeatureLevel::Type InFeatureLevel)
Definition DataDrivenShaderPlatformInfo.h:1047
bool DoesPlatformSupportVirtualShadowMaps(EShaderPlatform Platform)
Definition RenderUtils.cpp:1438
uint32_t uint32
Definition binka_ue_file_header.h:6
static void ModifyCompilationEnvironment(EShaderPlatform Platform, FShaderCompilerEnvironment &OutEnvironment)
Definition BasePassRendering.h:184
Definition GlobalShader.h:269
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &Environment)
Definition GlobalShader.h:289
Definition RenderGraphResources.h:1452
static void SetShaderDefines(FShaderCompilerEnvironment &OutEnvironment)
Definition VirtualShadowMapArray.cpp:1107
Definition VirtualShadowMapShaders.h:13
FVirtualShadowMapGlobalShader(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition VirtualShadowMapShaders.h:19
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition VirtualShadowMapShaders.h:30
FVirtualShadowMapGlobalShader()
Definition VirtualShadowMapShaders.h:15
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition VirtualShadowMapShaders.h:24
Definition VirtualShadowMapShaders.h:40
FVirtualShadowMapPageManagementShader(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition VirtualShadowMapShaders.h:50
static constexpr uint32 DefaultCSGroupX
Definition VirtualShadowMapShaders.h:44
FVirtualShadowMapPageManagementShader()
Definition VirtualShadowMapShaders.h:46
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition VirtualShadowMapShaders.h:58
static constexpr uint32 DefaultCSGroupXY
Definition VirtualShadowMapShaders.h:43
@ SM5
Definition RHIFeatureLevel.h:42
Definition GlobalShader.h:73
Definition Shader.h:1610
Definition ShaderCore.h:544
const EShaderPlatform Platform
Definition ShaderPermutation.h:29