#include "SceneManagement.h"
#include "SceneView.h"
#include "VirtualShadowMapDefinitions.h"
#include "ScreenPass.h"
Go to the source code of this file.
◆ EVSMVisualizationPostPass
| Enumerator |
|---|
| PreEditorPrimitives | |
| PostEditorPrimitives | |
◆ CalcTranslatedWorldToShadowUVMatrix()
| FMatrix CalcTranslatedWorldToShadowUVMatrix |
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const FMatrix & |
TranslatedWorldToShadowView, |
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const FMatrix & |
ViewToClip |
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) |
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◆ CalcTranslatedWorldToShadowUVNormalMatrix()
| FMatrix CalcTranslatedWorldToShadowUVNormalMatrix |
( |
const FMatrix & |
TranslatedWorldToShadowView, |
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const FMatrix & |
ViewToClip |
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) |
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◆ DoesVSMWantFroxels()
◆ IsSinglePageVirtualShadowMap()
| bool IsSinglePageVirtualShadowMap |
( |
int32 |
VirtualShadowMapId | ) |
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inline |
◆ IsVirtualShadowMapLocalReceiverMaskEnabled()
| bool IsVirtualShadowMapLocalReceiverMaskEnabled |
( |
| ) |
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