UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTextureAdapter.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Engine/Texture.h"
6#include "VirtualTextureAdapter.generated.h"
7
14UCLASS(ClassGroup = Rendering, BlueprintType, MinimalAPI)
16{
18
19 //~ Begin UTexture Interface.
20 virtual FTextureResource* CreateResource() override;
21 virtual ETextureClass GetTextureClass() const override;
22 virtual EMaterialValueType GetMaterialType() const override;
23 virtual bool IsCurrentlyVirtualTextured() const override { return true; }
24 virtual float GetSurfaceWidth() const override;
25 virtual float GetSurfaceHeight() const override;
26 virtual float GetSurfaceDepth() const override { return 0; }
27 virtual uint32 GetSurfaceArraySize() const override { return 0; }
28 //~ End UTexture Interface.
29
30public:
32 UPROPERTY(EditAnywhere, Category = Texture)
34
36 UPROPERTY(EditAnywhere, AdvancedDisplay, Category = Texture)
37 TObjectPtr<class UTexture2D> OverrideWithTextureFormat;
38
40 UPROPERTY(EditAnywhere, Category = Texture)
41 bool bUseDefaultTileSizes = true;
42
44 UPROPERTY(EditAnywhere, Category = Texture, meta = (UIMin = "0", UIMax = "512", editcondition="!bUseDefaultTileSizes"))
45 int32 TileSize = 0;
46
48 UPROPERTY(EditAnywhere, Category = Texture, meta = (UIMin = "0", UIMax = "8", editcondition = "!bUseDefaultTileSizes"))
49 int32 TileBorderSize = 0;
50
52 ENGINE_API void Flush(FBox2f const& UVRect);
53};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
EMaterialValueType
Definition MaterialValueType.h:15
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
ETextureClass
Definition TextureDefines.h:299
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition TextureResource.h:103
Definition Texture2D.h:26
Definition Texture.h:1219
Definition VirtualTextureAdapter.h:16
Definition ObjectPtr.h:488