9#include "WindDirectionalSourceComponent.generated.h"
56 UFUNCTION(BlueprintCallable, Category = Wind)
60 UFUNCTION(BlueprintCallable, Category = Wind)
64 UFUNCTION(BlueprintCallable, Category = Wind)
68 UFUNCTION(BlueprintCallable, Category = Wind)
72 UFUNCTION(BlueprintCallable, Category = Wind)
76 UFUNCTION(BlueprintCallable, Category = Wind)
87 ENGINE_API virtual void SendRenderTransform_Concurrent()
override;
88 ENGINE_API virtual void SendRenderDynamicData_Concurrent()
override;
89 ENGINE_API virtual void DestroyRenderState_Concurrent()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
EWindSourceType
Definition WindDirectionalSourceComponent.h:13
Definition ActorComponent.h:47
Definition WindSourceSceneProxy.h:11
Definition WindSourceSceneProxy.h:36
ENGINE_API bool GetWindParameters(const FVector &EvaluatePosition, FWindData &WindData, float &Weight) const
Definition WindDirectionalSource.cpp:90
Definition WindDirectionalSourceComponent.h:24
FWindSourceSceneProxy * SceneProxy
Definition WindDirectionalSourceComponent.h:46