UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindDirectionalSourceComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "WindDirectionalSourceComponent.generated.h"
10
11UENUM()
13{
15 Point,
16};
17
18class FWindData;
20
22UCLASS(collapsecategories, hidecategories=(Object, Mobility), editinlinenew, MinimalAPI)
24{
26
28 float Strength;
29
31 float Speed;
32
33 UPROPERTY(Interp, BlueprintReadOnly, Category = WindDirectionalSourceComponent)
34 float MinGustAmount;
35
36 UPROPERTY(Interp, BlueprintReadOnly, Category = WindDirectionalSourceComponent)
37 float MaxGustAmount;
38
39 UPROPERTY(Interp, Category = WindDirectionalSourceComponent, meta = (editcondition = "bSimulatePhysics", ClampMin = "0.1", UIMin = "0.1"))
40 float Radius;
41
42 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category = WindDirectionalSourceComponent)
43 uint32 bPointWind : 1;
44
45public:
47
56 UFUNCTION(BlueprintCallable, Category = Wind)
57 ENGINE_API void SetStrength(float InNewStrength);
58
60 UFUNCTION(BlueprintCallable, Category = Wind)
61 ENGINE_API void SetSpeed(float InNewSpeed);
62
64 UFUNCTION(BlueprintCallable, Category = Wind)
65 ENGINE_API void SetMinimumGustAmount(float InNewMinGust);
66
68 UFUNCTION(BlueprintCallable, Category = Wind)
69 ENGINE_API void SetMaximumGustAmount(float InNewMaxGust);
70
72 UFUNCTION(BlueprintCallable, Category = Wind)
73 ENGINE_API void SetRadius(float InNewRadius);
74
76 UFUNCTION(BlueprintCallable, Category = Wind)
77 ENGINE_API void SetWindType(EWindSourceType InNewType);
78
80 ENGINE_API bool GetWindParameters(const FVector& EvaluatePosition, FWindData& OutData, float& Weight) const;
81
82protected:
83 //~ Begin UActorComponent Interface.
84 ENGINE_API virtual void Activate(bool bReset) override;
85 ENGINE_API virtual void Deactivate() override;
86 ENGINE_API virtual void CreateRenderState_Concurrent(FRegisterComponentContext* Context) override;
87 ENGINE_API virtual void SendRenderTransform_Concurrent() override;
88 ENGINE_API virtual void SendRenderDynamicData_Concurrent() override;
89 ENGINE_API virtual void DestroyRenderState_Concurrent() override;
90 //~ End UActorComponent Interface.
91
92public:
97 ENGINE_API virtual FWindSourceSceneProxy* CreateSceneProxy() const;
98};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
EWindSourceType
Definition WindDirectionalSourceComponent.h:13
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ActorComponent.h:47
Definition WindSourceSceneProxy.h:11
Definition WindSourceSceneProxy.h:36
ENGINE_API bool GetWindParameters(const FVector &EvaluatePosition, FWindData &WindData, float &Weight) const
Definition WindDirectionalSource.cpp:90
Definition WindDirectionalSourceComponent.h:24
FWindSourceSceneProxy * SceneProxy
Definition WindDirectionalSourceComponent.h:46