UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldCollision.cpp File Reference

Functions

 DEFINE_LOG_CATEGORY (LogCollision)
 
 DEFINE_STAT (STAT_Collision_SceneQueryTotal)
 
 DEFINE_STAT (STAT_Collision_RaycastAny)
 
 DEFINE_STAT (STAT_Collision_RaycastSingle)
 
 DEFINE_STAT (STAT_Collision_RaycastMultiple)
 
 DEFINE_STAT (STAT_Collision_GeomSweepAny)
 
 DEFINE_STAT (STAT_Collision_GeomSweepSingle)
 
 DEFINE_STAT (STAT_Collision_GeomSweepMultiple)
 
 DEFINE_STAT (STAT_Collision_GeomOverlapMultiple)
 
 DEFINE_STAT (STAT_Collision_GeomOverlapBlocking)
 
 DEFINE_STAT (STAT_Collision_GeomOverlapAny)
 
 DEFINE_STAT (STAT_Collision_FBodyInstance_OverlapMulti)
 
 DEFINE_STAT (STAT_Collision_FBodyInstance_OverlapTest)
 
 DEFINE_STAT (STAT_Collision_FBodyInstance_LineTrace)
 
 DEFINE_STAT (STAT_Collision_PreFilter)
 
 DEFINE_STAT (STAT_Collision_SpherecastMultiple_Internal)
 
 DEFINE_STAT (STAT_Collision_GeomSweepMultiple_Internal)
 
 DEFINE_STAT (STAT_Collision_RaycastMultiple_Internal)
 

Variables

ECollisionChannel DefaultCollisionChannel = (ECollisionChannel) 0
 

Function Documentation

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogCollision  )

◆ DEFINE_STAT() [1/17]

◆ DEFINE_STAT() [2/17]

◆ DEFINE_STAT() [3/17]

◆ DEFINE_STAT() [4/17]

DEFINE_STAT ( STAT_Collision_GeomOverlapAny  )

◆ DEFINE_STAT() [5/17]

◆ DEFINE_STAT() [6/17]

◆ DEFINE_STAT() [7/17]

DEFINE_STAT ( STAT_Collision_GeomSweepAny  )

◆ DEFINE_STAT() [8/17]

◆ DEFINE_STAT() [9/17]

◆ DEFINE_STAT() [10/17]

DEFINE_STAT ( STAT_Collision_GeomSweepSingle  )

◆ DEFINE_STAT() [11/17]

DEFINE_STAT ( STAT_Collision_PreFilter  )

◆ DEFINE_STAT() [12/17]

DEFINE_STAT ( STAT_Collision_RaycastAny  )

◆ DEFINE_STAT() [13/17]

DEFINE_STAT ( STAT_Collision_RaycastMultiple  )

◆ DEFINE_STAT() [14/17]

◆ DEFINE_STAT() [15/17]

DEFINE_STAT ( STAT_Collision_RaycastSingle  )

◆ DEFINE_STAT() [16/17]

DEFINE_STAT ( STAT_Collision_SceneQueryTotal  )

Collision stats

◆ DEFINE_STAT() [17/17]

Variable Documentation

◆ DefaultCollisionChannel

ECollisionChannel DefaultCollisionChannel = (ECollisionChannel) 0