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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "WorldCollision.h"#include "Components/PrimitiveComponent.h"#include "Engine/HitResult.h"#include "Engine/OverlapResult.h"#include "Engine/World.h"#include "Framework/Docking/TabManager.h"#include "Collision.h"#include "PhysicsEngine/PhysicsObjectExternalInterface.h"#include "Chaos/ImplicitObject.h"#include "Collision/CollisionConversions.h"Variables | |
| ECollisionChannel | DefaultCollisionChannel = (ECollisionChannel) 0 |
| DEFINE_LOG_CATEGORY | ( | LogCollision | ) |
| DEFINE_STAT | ( | STAT_Collision_FBodyInstance_LineTrace | ) |
| DEFINE_STAT | ( | STAT_Collision_FBodyInstance_OverlapMulti | ) |
| DEFINE_STAT | ( | STAT_Collision_FBodyInstance_OverlapTest | ) |
| DEFINE_STAT | ( | STAT_Collision_GeomOverlapAny | ) |
| DEFINE_STAT | ( | STAT_Collision_GeomOverlapBlocking | ) |
| DEFINE_STAT | ( | STAT_Collision_GeomOverlapMultiple | ) |
| DEFINE_STAT | ( | STAT_Collision_GeomSweepAny | ) |
| DEFINE_STAT | ( | STAT_Collision_GeomSweepMultiple | ) |
| DEFINE_STAT | ( | STAT_Collision_GeomSweepMultiple_Internal | ) |
| DEFINE_STAT | ( | STAT_Collision_GeomSweepSingle | ) |
| DEFINE_STAT | ( | STAT_Collision_PreFilter | ) |
| DEFINE_STAT | ( | STAT_Collision_RaycastAny | ) |
| DEFINE_STAT | ( | STAT_Collision_RaycastMultiple | ) |
| DEFINE_STAT | ( | STAT_Collision_RaycastMultiple_Internal | ) |
| DEFINE_STAT | ( | STAT_Collision_RaycastSingle | ) |
| DEFINE_STAT | ( | STAT_Collision_SceneQueryTotal | ) |
Collision stats
| DEFINE_STAT | ( | STAT_Collision_SpherecastMultiple_Internal | ) |
| ECollisionChannel DefaultCollisionChannel = (ECollisionChannel) 0 |