UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldPartitionRuntimeSpatialHash.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Misc/HierarchicalLogArchive.h"
#include "Math/MathFwd.h"
#include "GameFramework/Info.h"
#include "WorldPartition.h"
#include "WorldPartition/DataLayer/DataLayersID.h"
#include "WorldPartition/HLOD/HLODLayer.h"
#include "WorldPartitionRuntimeHash.h"
#include "WorldPartitionRuntimeSpatialHashGridPreviewer.h"
#include "WorldPartitionRuntimeSpatialHash.generated.h"

Go to the source code of this file.

Classes

struct  FSpatialHashSettings
 
struct  FSpatialHashStreamingGridLayerCell
 
struct  TStructOpsTypeTraits< FSpatialHashStreamingGridLayerCell >
 
struct  FSpatialHashStreamingGridLevel
 
struct  TStructOpsTypeTraits< FSpatialHashStreamingGridLevel >
 
struct  FSpatialHashStreamingGrid
 
struct  TStructOpsTypeTraits< FSpatialHashStreamingGrid >
 
struct  FSpatialHashRuntimeGrid
 
class  ASpatialHashRuntimeGridInfo
 
class  URuntimeSpatialHashExternalStreamingObject
 
class  UWorldPartitionRuntimeSpatialHash
 

Namespaces

namespace  UE
 
namespace  UE::Private
 
namespace  UE::Private::WorldPartition
 

Typedefs

typedef FInt64Vector3 FGridCellCoord
 
typedef FInt64Vector2 FGridCellCoord2
 

Enumerations

enum class  EWorldPartitionCVarProjectDefaultOverride : uint8 { ProjectDefault , Disabled , Enabled }
 

Typedef Documentation

◆ FGridCellCoord

◆ FGridCellCoord2

Enumeration Type Documentation

◆ EWorldPartitionCVarProjectDefaultOverride

Enumerator
ProjectDefault 
Disabled 
Enabled