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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <KillZVolume.h>
Inheritance diagram for AKillZVolume:Additional Inherited Members | |
Public Member Functions inherited from APhysicsVolume | |
| virtual ENGINE_API float | GetGravityZ () const |
| virtual ENGINE_API void | ActorLeavingVolume (class AActor *Other) |
| virtual ENGINE_API bool | IsOverlapInVolume (const class USceneComponent &TestComponent) const |
KillZVolume is a volume used to determine when actors should be killed. Killing logic is overridden in FellOutOfWorld