UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AKillZVolume Class Reference

#include <KillZVolume.h>

+ Inheritance diagram for AKillZVolume:

Additional Inherited Members

- Public Member Functions inherited from APhysicsVolume
virtual ENGINE_API float GetGravityZ () const
 
virtual ENGINE_API void ActorLeavingVolume (class AActor *Other)
 
virtual ENGINE_API bool IsOverlapInVolume (const class USceneComponent &TestComponent) const
 

Detailed Description

KillZVolume is a volume used to determine when actors should be killed. Killing logic is overridden in FellOutOfWorld

See also
FellOutOfWorld

The documentation for this class was generated from the following files: