#include <Chorus.h>
◆ FChorus()
| Audio::FChorus::FChorus |
( |
| ) |
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◆ ~FChorus()
| Audio::FChorus::~FChorus |
( |
| ) |
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◆ GetNumChannels()
| int32 Audio::FChorus::GetNumChannels |
( |
| ) |
const |
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inline |
◆ Init()
| void Audio::FChorus::Init |
( |
const float |
InSampleRate, |
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const int32 |
InNumChannels, |
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const float |
InDelayLengthSec = 2.0f, |
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const int32 |
InControlSamplePeriod = 256 |
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) |
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◆ ProcessAudio()
| void Audio::FChorus::ProcessAudio |
( |
const float * |
InBuffer, |
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const int32 |
InNumSamples, |
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float * |
OutBuffer |
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) |
| |
◆ ProcessAudioFrame()
| void Audio::FChorus::ProcessAudioFrame |
( |
const float * |
InFrame, |
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float * |
OutFrame |
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) |
| |
◆ SetDepth()
◆ SetDryLevel()
| void Audio::FChorus::SetDryLevel |
( |
const float |
InDryLevel | ) |
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◆ SetFeedback()
◆ SetFrequency()
◆ SetSpread()
| void Audio::FChorus::SetSpread |
( |
const float |
InSpread | ) |
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◆ SetWetLevel()
| void Audio::FChorus::SetWetLevel |
( |
const float |
InWetLevel | ) |
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◆ DelayRangeMsec
| float Audio::FChorus::DelayRangeMsec |
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protected |
◆ Delays
◆ Depth
◆ DryLevel
| float Audio::FChorus::DryLevel |
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protected |
◆ Feedback
◆ LFOs
◆ MaxDelayMsec
| float Audio::FChorus::MaxDelayMsec |
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protected |
◆ MaxFrequencySpread
| float Audio::FChorus::MaxFrequencySpread |
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protected |
◆ MinDelayMsec
| float Audio::FChorus::MinDelayMsec |
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protected |
◆ NumChannels
| int32 Audio::FChorus::NumChannels |
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protected |
◆ Spread
| float Audio::FChorus::Spread |
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protected |
◆ WetLevel
| float Audio::FChorus::WetLevel |
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protected |
The documentation for this class was generated from the following files:
- Engine/Source/Runtime/SignalProcessing/Public/DSP/Chorus.h
- Engine/Source/Runtime/SignalProcessing/Private/Chorus.cpp