#include <Osc.h>
◆ FOsc()
◆ ~FOsc()
◆ Generate()
| float Audio::FOsc::Generate |
( |
float * |
AuxOutput = nullptr | ) |
|
|
overridevirtual |
◆ GetType()
◆ PolySmooth()
| float Audio::FOsc::PolySmooth |
( |
const float |
InPhase, |
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|
const float |
InPhaseInc |
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) |
| |
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protected |
◆ Reset()
| void Audio::FOsc::Reset |
( |
| ) |
|
|
overridevirtual |
◆ SetType()
◆ Start()
| void Audio::FOsc::Start |
( |
| ) |
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overridevirtual |
◆ Stop()
| void Audio::FOsc::Stop |
( |
| ) |
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overridevirtual |
◆ Update()
| void Audio::FOsc::Update |
( |
| ) |
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overridevirtual |
◆ DPW_z1
| float Audio::FOsc::DPW_z1 |
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protected |
◆ Noise
◆ OscType
◆ PulseWidthLerped
◆ TriangleSign
| float Audio::FOsc::TriangleSign |
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protected |
The documentation for this class was generated from the following files:
- Engine/Source/Runtime/SignalProcessing/Public/DSP/Osc.h
- Engine/Source/Runtime/SignalProcessing/Private/Osc.cpp