#include <ChaosMarshallingManager.h>
◆ Add()
◆ AddMultipleUnsafe()
◆ AddShape()
◆ ForEachProxy() [1/2]
| void Chaos::FDirtySet::ForEachProxy |
( |
const Lambda & |
Func | ) |
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|
inline |
◆ ForEachProxy() [2/2]
| void Chaos::FDirtySet::ForEachProxy |
( |
const Lambda & |
Func | ) |
const |
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inline |
◆ GetDirtyProxyAt()
◆ GetDirtyProxyBucketInfo()
◆ GetShapesDirtyData()
◆ NumDirtyShapes()
| int32 Chaos::FDirtySet::NumDirtyShapes |
( |
| ) |
const |
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inline |
◆ ParallelForEachProxy() [1/2]
| void Chaos::FDirtySet::ParallelForEachProxy |
( |
const Lambda & |
Func | ) |
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inline |
◆ ParallelForEachProxy() [2/2]
| void Chaos::FDirtySet::ParallelForEachProxy |
( |
const Lambda & |
Func | ) |
const |
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inline |
◆ Remove()
◆ RemoveIfNoShapesAreDirty()
◆ RemoveWithoutDirtyIdx()
Forcefully removes the proxy from being dirty without relying on DirtyIdx NOTE: Does not reset IPhysicsProxyBase::DirtyIdx and also doesn't update the DirtyIdx for a moved entries IPhysicsProxyBase, both of which FDirtySet::Remove does
◆ Reset()
| void Chaos::FDirtySet::Reset |
( |
| ) |
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inline |
◆ SetNumDirtyShapes()
The documentation for this class was generated from the following file: