#include <ParticleDirtyFlags.h>
◆ FParticleNonFrequentData()
| Chaos::FParticleNonFrequentData::FParticleNonFrequentData |
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◆ AccessGeometryDangerous()
| FImplicitObject * Chaos::FParticleNonFrequentData::AccessGeometryDangerous |
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◆ CopyFrom()
| void Chaos::FParticleNonFrequentData::CopyFrom |
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const TOther & |
Other | ) |
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inline |
◆ EnabledDuringResim()
| bool Chaos::FParticleNonFrequentData::EnabledDuringResim |
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const |
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◆ Geometry()
◆ GetGeometry()
◆ IsEqual()
| bool Chaos::FParticleNonFrequentData::IsEqual |
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const TOther & |
Other | ) |
const |
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inline |
◆ operator==()
◆ ParticleID()
| const FParticleID & Chaos::FParticleNonFrequentData::ParticleID |
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const |
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inline |
◆ ResimType()
| EResimType Chaos::FParticleNonFrequentData::ResimType |
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const |
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◆ Serialize()
◆ SetEnabledDuringResim()
| void Chaos::FParticleNonFrequentData::SetEnabledDuringResim |
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bool |
bEnabledDuringResim | ) |
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◆ SetGeometry() [1/2]
◆ SetGeometry() [2/2]
◆ SetParticleID()
| void Chaos::FParticleNonFrequentData::SetParticleID |
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const FParticleID & |
ParticleID | ) |
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◆ SetResimType()
| void Chaos::FParticleNonFrequentData::SetResimType |
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EResimType |
InType | ) |
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◆ SetSpatialIdx()
◆ SetUniqueIdx()
| void Chaos::FParticleNonFrequentData::SetUniqueIdx |
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FUniqueIdx |
InIdx | ) |
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◆ SharedGeometryLowLevel()
◆ SpatialIdx()
◆ UniqueIdx()
| const FUniqueIdx & Chaos::FParticleNonFrequentData::UniqueIdx |
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const |
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The documentation for this class was generated from the following file: