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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ChaosDeformableCollisionsProxy.h>
Inheritance diagram for Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer:Public Types | |
| typedef FCollisionManagerProxy | Source |
Public Member Functions | |
| FCollisionsInputBuffer (const TArray< FCollisionObjectAddedBodies > &InAdded, const TArray< FCollisionObjectRemovedBodies > &InRemoved, const TArray< FCollisionObjectUpdatedBodies > &InUpdate, const UObject *InOwner) | |
Public Member Functions inherited from Chaos::Softs::FThreadingProxy::FBuffer | |
| FBuffer (const FThreadingProxy &Ref) | |
| FBuffer (const UObject *InOwner, FName InTypeName) | |
| virtual | ~FBuffer () |
| FName | BaseTypeName () const |
| template<class T > | |
| T * | As () |
| template<class T > | |
| T * | As () const |
Public Attributes | |
| TArray< FCollisionObjectAddedBodies > | Added |
| TArray< FCollisionObjectRemovedBodies > | Removed |
| TArray< FCollisionObjectUpdatedBodies > | Updated |
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inline |
| TArray<FCollisionObjectAddedBodies> Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer::Added |
| TArray<FCollisionObjectRemovedBodies> Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer::Removed |
| TArray<FCollisionObjectUpdatedBodies> Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer::Updated |