UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer Class Reference

#include <ChaosDeformableCollisionsProxy.h>

+ Inheritance diagram for Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer:

Public Types

typedef FCollisionManagerProxy Source
 

Public Member Functions

 FCollisionsInputBuffer (const TArray< FCollisionObjectAddedBodies > &InAdded, const TArray< FCollisionObjectRemovedBodies > &InRemoved, const TArray< FCollisionObjectUpdatedBodies > &InUpdate, const UObject *InOwner)
 
- Public Member Functions inherited from Chaos::Softs::FThreadingProxy::FBuffer
 FBuffer (const FThreadingProxy &Ref)
 
 FBuffer (const UObject *InOwner, FName InTypeName)
 
virtual ~FBuffer ()
 
FName BaseTypeName () const
 
template<class T >
T * As ()
 
template<class T >
T * As () const
 

Public Attributes

TArray< FCollisionObjectAddedBodiesAdded
 
TArray< FCollisionObjectRemovedBodiesRemoved
 
TArray< FCollisionObjectUpdatedBodiesUpdated
 

Member Typedef Documentation

◆ Source

Constructor & Destructor Documentation

◆ FCollisionsInputBuffer()

Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer::FCollisionsInputBuffer ( const TArray< FCollisionObjectAddedBodies > &  InAdded,
const TArray< FCollisionObjectRemovedBodies > &  InRemoved,
const TArray< FCollisionObjectUpdatedBodies > &  InUpdate,
const UObject InOwner 
)
inline

Member Data Documentation

◆ Added

TArray<FCollisionObjectAddedBodies> Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer::Added

◆ Removed

TArray<FCollisionObjectRemovedBodies> Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer::Removed

◆ Updated

TArray<FCollisionObjectUpdatedBodies> Chaos::Softs::FCollisionManagerProxy::FCollisionsInputBuffer::Updated

The documentation for this class was generated from the following file: