UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FCollisionManagerProxy Class Reference

#include <ChaosDeformableCollisionsProxy.h>

+ Inheritance diagram for Chaos::Softs::FCollisionManagerProxy:

Classes

class  FCollisionsInputBuffer
 

Public Types

typedef FThreadingProxy Super
 
- Public Types inherited from Chaos::Softs::FThreadingProxy
typedef const UObjectFKey
 

Public Member Functions

 FCollisionManagerProxy (UObject *InOwner)
 
- Public Member Functions inherited from Chaos::Softs::FThreadingProxy
 FThreadingProxy (const UObject *InOwner=nullptr, FName InTypeName=FName(""))
 
virtual ~FThreadingProxy ()
 
FName BaseTypeName () const
 
template<class T >
T * As ()
 
template<class T >
T * As () const
 
const UObjectGetOwner () const
 

Static Public Member Functions

static FName TypeName ()
 

Public Attributes

TArray< FCollisionObjectAddedBodiesCollisionObjectsToAdd
 
TArray< FCollisionObjectRemovedBodiesCollisionObjectsToRemove
 
TMap< FCollisionObjectKey, FCollisionObjectParticleHandelCollisionBodies
 

Member Typedef Documentation

◆ Super

Constructor & Destructor Documentation

◆ FCollisionManagerProxy()

Chaos::Softs::FCollisionManagerProxy::FCollisionManagerProxy ( UObject InOwner)
inline

Member Function Documentation

◆ TypeName()

static FName Chaos::Softs::FCollisionManagerProxy::TypeName ( )
inlinestatic

Member Data Documentation

◆ CollisionBodies

TMap< FCollisionObjectKey, FCollisionObjectParticleHandel > Chaos::Softs::FCollisionManagerProxy::CollisionBodies

◆ CollisionObjectsToAdd

TArray<FCollisionObjectAddedBodies> Chaos::Softs::FCollisionManagerProxy::CollisionObjectsToAdd

◆ CollisionObjectsToRemove

TArray< FCollisionObjectRemovedBodies > Chaos::Softs::FCollisionManagerProxy::CollisionObjectsToRemove

The documentation for this class was generated from the following file: