#include <AnimPhysicsSolver.h>
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| ENGINE_API | FAnimPhysLinearLimit () |
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| ENGINE_API | FAnimPhysLinearLimit (FAnimPhysRigidBody *InFirstBody, FAnimPhysRigidBody *InSecondBody, const FVector &InFirstPosition, const FVector &InSecondPosition, const FVector &InNormal=FVector(0.0f, 0.0f, 1.0f), float InTargetSpeed=0.0f, float InTargetSpeedWithoutBias=0.0f, const FVector2D &InForceRange=FVector2D(-MAX_flt, MAX_flt)) |
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| ENGINE_API void | RemoveBias () |
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| ENGINE_API void | Iter (float DetlaTime) |
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| ENGINE_API void | UpdateCachedData () |
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| ENGINE_API | FAnimPhysLimit (FAnimPhysRigidBody *InFirstBody, FAnimPhysRigidBody *InSecondBody) |
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◆ FAnimPhysLinearLimit() [1/2]
| FAnimPhysLinearLimit::FAnimPhysLinearLimit |
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◆ FAnimPhysLinearLimit() [2/2]
| FAnimPhysLinearLimit::FAnimPhysLinearLimit |
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FAnimPhysRigidBody * |
InFirstBody, |
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FAnimPhysRigidBody * |
InSecondBody, |
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const FVector & |
InFirstPosition, |
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const FVector & |
InSecondPosition, |
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const FVector & |
InNormal = FVector(0.0f, 0.0f, 1.0f), |
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float |
InTargetSpeed = 0.0f, |
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float |
InTargetSpeedWithoutBias = 0.0f, |
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const FVector2D & |
InForceRange = FVector2D(-MAX_flt, MAX_flt) |
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◆ Iter()
| void FAnimPhysLinearLimit::Iter |
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float |
DetlaTime | ) |
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◆ RemoveBias()
| void FAnimPhysLinearLimit::RemoveBias |
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Remove bias added to solve the limit
◆ UpdateCachedData()
| void FAnimPhysLinearLimit::UpdateCachedData |
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◆ FirstPosition
| FVector FAnimPhysLinearLimit::FirstPosition |
◆ InverseInertiaImpulse
| float FAnimPhysLinearLimit::InverseInertiaImpulse |
◆ LimitNormal
| FVector FAnimPhysLinearLimit::LimitNormal |
◆ Maximumforce
| float FAnimPhysLinearLimit::Maximumforce |
◆ MinimumForce
| float FAnimPhysLinearLimit::MinimumForce |
◆ SecondPosition
| FVector FAnimPhysLinearLimit::SecondPosition |
◆ SumImpulses
| float FAnimPhysLinearLimit::SumImpulses |
◆ TargetSpeed
| float FAnimPhysLinearLimit::TargetSpeed |
◆ TargetSpeedWithoutBias
| float FAnimPhysLinearLimit::TargetSpeedWithoutBias |
◆ WorldSpacePosition0
| FVector FAnimPhysLinearLimit::WorldSpacePosition0 |
◆ WorldSpacePosition1
| FVector FAnimPhysLinearLimit::WorldSpacePosition1 |
The documentation for this class was generated from the following files: