UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBSPSurfaceStaticLighting Member List

This is the complete list of members for FBSPSurfaceStaticLighting, including all inherited members.

AddRef() constFRefCountedObjectinline
Apply(struct FQuantizedLightmapData *QuantizedData, const TMap< ULightComponent *, class FShadowMapData2D * > &ShadowMapData, const FStaticLightingBuildContext *LightingContext)=0FStaticLightingTextureMappingpure virtual
bBilinearFilterFStaticLightingTextureMapping
bCastShadowFStaticLightingMesh
bCompleteFBSPSurfaceStaticLighting
bIsDeferredFStaticLightingMapping
BoundingBoxFStaticLightingMesh
bProcessMappingFStaticLightingMapping
bTwoSidedMaterialFStaticLightingMesh
ComponentFStaticLightingMesh
ComponentGuidFStaticLightingMesh
FBSPSurfaceStaticLighting(const FNodeGroup *InNodeGroup, UModel *Model, UModelComponent *Component)FBSPSurfaceStaticLighting
FRefCountedObject()FRefCountedObjectinline
FRefCountedObject(const FRefCountedObject &Rhs)=deleteFRefCountedObject
FStaticLightingMapping(FStaticLightingMesh *InMesh, UObject *InOwner)FStaticLightingMappinginline
FStaticLightingMapping(const FArchive &)FStaticLightingMappinginline
FStaticLightingMesh(int32 InNumTriangles, int32 InNumShadingTriangles, int32 InNumVertices, int32 InNumShadingVertices, int32 InTextureCoordinateIndex, bool bInCastShadow, bool bInTwoSidedMaterial, const TArray< ULightComponent * > &InRelevantLights, const UPrimitiveComponent *const InComponent, const FBox &InBoundingBox, const FGuid &InSourceMeshGuid, const FGuid &InComponentGuid)FStaticLightingMesh
FStaticLightingMesh()FStaticLightingMesh
FStaticLightingTextureMapping(FStaticLightingMesh *InMesh, UObject *InOwner, int32 InSizeX, int32 InSizeY, int32 InLightmapTextureCoordinateIndex, bool bInBilinearFilter=true)FStaticLightingTextureMapping
FStaticLightingTextureMapping(const FArchive &Ar)FStaticLightingTextureMappinginline
GetDescription() const overrideFBSPSurfaceStaticLightinginlinevirtual
GetLightingGuid() const overrideFBSPSurfaceStaticLightinginlinevirtual
GetModel() constFBSPSurfaceStaticLightinginline
GetRefCount() constFRefCountedObjectinline
GetShadingTriangle(int32 TriangleIndex, FStaticLightingVertex &OutV0, FStaticLightingVertex &OutV1, FStaticLightingVertex &OutV2) constFStaticLightingMeshinlinevirtual
GetShadingTriangleIndices(int32 TriangleIndex, int32 &OutI0, int32 &OutI1, int32 &OutI2) constFStaticLightingMeshinlinevirtual
GetTexelCount() constFStaticLightingTextureMappinginlinevirtual
GetTextureMapping()FStaticLightingTextureMappinginlinevirtual
GetTriangle(int32 TriangleIndex, FStaticLightingVertex &OutV0, FStaticLightingVertex &OutV1, FStaticLightingVertex &OutV2) const overrideFBSPSurfaceStaticLightingvirtual
GetTriangleIndices(int32 TriangleIndex, int32 &OutI0, int32 &OutI1, int32 &OutI2) const overrideFBSPSurfaceStaticLightingvirtual
GuidFStaticLightingMesh
HLODChildEndIndexFStaticLightingMesh
HLODChildStartIndexFStaticLightingMesh
HLODTreeIndexFStaticLightingMesh
IntersectLightRay(const FVector &Start, const FVector &End, bool bFindNearestIntersection) const overrideFBSPSurfaceStaticLightingvirtual
IsControllingShadowPerElement() constFStaticLightingMeshinlinevirtual
IsDeferred() constFStaticLightingMappinginline
IsInstancedMesh() const overrideFBSPSurfaceStaticLightinginlinevirtual
IsTextureMapping() constFStaticLightingTextureMappinginlinevirtual
IsTriangleCastingShadow(uint32 TriangleIndex) constFStaticLightingMeshinlinevirtual
IsUniformShadowCaster() constFStaticLightingMeshinlinevirtual
IsValidMapping() const overrideFBSPSurfaceStaticLightinginlinevirtual
LightmapTextureCoordinateIndexFStaticLightingTextureMapping
MappedRectFBSPSurfaceStaticLighting
MeshFStaticLightingMapping
NodeGroupFBSPSurfaceStaticLighting
NumShadingTrianglesFStaticLightingMesh
NumShadingVerticesFStaticLightingMesh
NumTrianglesFStaticLightingMesh
NumVerticesFStaticLightingMesh
operator=(const FRefCountedObject &Rhs)=deleteFRefCountedObject
OtherMeshLODsFStaticLightingMesh
OwnerFStaticLightingMapping
QuantizedDataFBSPSurfaceStaticLighting
Release() constFRefCountedObjectinline
RelevantLightsFStaticLightingMesh
RelevantLightsGuidFStaticLightingMesh
Serialize(FArchive &Ar)FStaticLightingMeshvirtual
ShadowMapDataFBSPSurfaceStaticLighting
ShouldCastShadow(ULightComponent *Light, const FStaticLightingMapping *Receiver) constFStaticLightingMeshinlinevirtual
SizeXFStaticLightingTextureMapping
SizeYFStaticLightingTextureMapping
SourceMeshGuidFStaticLightingMesh
TextureCoordinateIndexFStaticLightingMesh
VisibilityIdsFStaticLightingMesh
~FRefCountedObject()FRefCountedObjectinlinevirtual
~FStaticLightingMapping()FStaticLightingMappinginlinevirtual
~FStaticLightingMesh()FStaticLightingMeshinlinevirtual