| AddRef() const | FRefCountedObject | inline |
| Apply(struct FQuantizedLightmapData *QuantizedData, const TMap< ULightComponent *, class FShadowMapData2D * > &ShadowMapData, const FStaticLightingBuildContext *LightingContext)=0 | FStaticLightingTextureMapping | pure virtual |
| bBilinearFilter | FStaticLightingTextureMapping | |
| bCastShadow | FStaticLightingMesh | |
| bComplete | FBSPSurfaceStaticLighting | |
| bIsDeferred | FStaticLightingMapping | |
| BoundingBox | FStaticLightingMesh | |
| bProcessMapping | FStaticLightingMapping | |
| bTwoSidedMaterial | FStaticLightingMesh | |
| Component | FStaticLightingMesh | |
| ComponentGuid | FStaticLightingMesh | |
| FBSPSurfaceStaticLighting(const FNodeGroup *InNodeGroup, UModel *Model, UModelComponent *Component) | FBSPSurfaceStaticLighting | |
| FRefCountedObject() | FRefCountedObject | inline |
| FRefCountedObject(const FRefCountedObject &Rhs)=delete | FRefCountedObject | |
| FStaticLightingMapping(FStaticLightingMesh *InMesh, UObject *InOwner) | FStaticLightingMapping | inline |
| FStaticLightingMapping(const FArchive &) | FStaticLightingMapping | inline |
| FStaticLightingMesh(int32 InNumTriangles, int32 InNumShadingTriangles, int32 InNumVertices, int32 InNumShadingVertices, int32 InTextureCoordinateIndex, bool bInCastShadow, bool bInTwoSidedMaterial, const TArray< ULightComponent * > &InRelevantLights, const UPrimitiveComponent *const InComponent, const FBox &InBoundingBox, const FGuid &InSourceMeshGuid, const FGuid &InComponentGuid) | FStaticLightingMesh | |
| FStaticLightingMesh() | FStaticLightingMesh | |
| FStaticLightingTextureMapping(FStaticLightingMesh *InMesh, UObject *InOwner, int32 InSizeX, int32 InSizeY, int32 InLightmapTextureCoordinateIndex, bool bInBilinearFilter=true) | FStaticLightingTextureMapping | |
| FStaticLightingTextureMapping(const FArchive &Ar) | FStaticLightingTextureMapping | inline |
| GetDescription() const override | FBSPSurfaceStaticLighting | inlinevirtual |
| GetLightingGuid() const override | FBSPSurfaceStaticLighting | inlinevirtual |
| GetModel() const | FBSPSurfaceStaticLighting | inline |
| GetRefCount() const | FRefCountedObject | inline |
| GetShadingTriangle(int32 TriangleIndex, FStaticLightingVertex &OutV0, FStaticLightingVertex &OutV1, FStaticLightingVertex &OutV2) const | FStaticLightingMesh | inlinevirtual |
| GetShadingTriangleIndices(int32 TriangleIndex, int32 &OutI0, int32 &OutI1, int32 &OutI2) const | FStaticLightingMesh | inlinevirtual |
| GetTexelCount() const | FStaticLightingTextureMapping | inlinevirtual |
| GetTextureMapping() | FStaticLightingTextureMapping | inlinevirtual |
| GetTriangle(int32 TriangleIndex, FStaticLightingVertex &OutV0, FStaticLightingVertex &OutV1, FStaticLightingVertex &OutV2) const override | FBSPSurfaceStaticLighting | virtual |
| GetTriangleIndices(int32 TriangleIndex, int32 &OutI0, int32 &OutI1, int32 &OutI2) const override | FBSPSurfaceStaticLighting | virtual |
| Guid | FStaticLightingMesh | |
| HLODChildEndIndex | FStaticLightingMesh | |
| HLODChildStartIndex | FStaticLightingMesh | |
| HLODTreeIndex | FStaticLightingMesh | |
| IntersectLightRay(const FVector &Start, const FVector &End, bool bFindNearestIntersection) const override | FBSPSurfaceStaticLighting | virtual |
| IsControllingShadowPerElement() const | FStaticLightingMesh | inlinevirtual |
| IsDeferred() const | FStaticLightingMapping | inline |
| IsInstancedMesh() const override | FBSPSurfaceStaticLighting | inlinevirtual |
| IsTextureMapping() const | FStaticLightingTextureMapping | inlinevirtual |
| IsTriangleCastingShadow(uint32 TriangleIndex) const | FStaticLightingMesh | inlinevirtual |
| IsUniformShadowCaster() const | FStaticLightingMesh | inlinevirtual |
| IsValidMapping() const override | FBSPSurfaceStaticLighting | inlinevirtual |
| LightmapTextureCoordinateIndex | FStaticLightingTextureMapping | |
| MappedRect | FBSPSurfaceStaticLighting | |
| Mesh | FStaticLightingMapping | |
| NodeGroup | FBSPSurfaceStaticLighting | |
| NumShadingTriangles | FStaticLightingMesh | |
| NumShadingVertices | FStaticLightingMesh | |
| NumTriangles | FStaticLightingMesh | |
| NumVertices | FStaticLightingMesh | |
| operator=(const FRefCountedObject &Rhs)=delete | FRefCountedObject | |
| OtherMeshLODs | FStaticLightingMesh | |
| Owner | FStaticLightingMapping | |
| QuantizedData | FBSPSurfaceStaticLighting | |
| Release() const | FRefCountedObject | inline |
| RelevantLights | FStaticLightingMesh | |
| RelevantLightsGuid | FStaticLightingMesh | |
| Serialize(FArchive &Ar) | FStaticLightingMesh | virtual |
| ShadowMapData | FBSPSurfaceStaticLighting | |
| ShouldCastShadow(ULightComponent *Light, const FStaticLightingMapping *Receiver) const | FStaticLightingMesh | inlinevirtual |
| SizeX | FStaticLightingTextureMapping | |
| SizeY | FStaticLightingTextureMapping | |
| SourceMeshGuid | FStaticLightingMesh | |
| TextureCoordinateIndex | FStaticLightingMesh | |
| VisibilityIds | FStaticLightingMesh | |
| ~FRefCountedObject() | FRefCountedObject | inlinevirtual |
| ~FStaticLightingMapping() | FStaticLightingMapping | inlinevirtual |
| ~FStaticLightingMesh() | FStaticLightingMesh | inlinevirtual |