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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BatchedElements.h>
Inheritance diagram for FBatchedElementParameters:Public Member Functions | |
| virtual void | BindShaders (FRHICommandList &RHICmdList, FGraphicsPipelineStateInitializer &GraphicsPSOInit, ERHIFeatureLevel::Type InFeatureLevel, const FMatrix &InTransform, const float InGamma, const FMatrix &ColorWeights, const FTexture *Texture)=0 |
Public Member Functions inherited from FRefCountedObject | |
| FRefCountedObject () | |
| virtual | ~FRefCountedObject () |
| FRefCountedObject (const FRefCountedObject &Rhs)=delete | |
| FRefCountedObject & | operator= (const FRefCountedObject &Rhs)=delete |
| FReturnedRefCountValue | AddRef () const |
| uint32 | Release () const |
| uint32 | GetRefCount () const |
Custom parameters for batched element shaders. Derive from this class to implement your shader bindings.
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pure virtual |
Binds vertex and pixel shaders for this element
Implemented in FMipLevelBatchedElementParameters, and FIESLightProfileBatchedElementParameters.