#include <CubemapUnwrapUtils.h>
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| | FMipLevelBatchedElementParameters (float InMipLevel, float InSliceIndex, bool bInIsTextureCubeArray, const FMatrix44f &InViewMatrix, bool bInShowLongLatUnwrap, bool bInHDROutput, bool bInUsePointSampling) |
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| virtual ENGINE_API void | BindShaders (FRHICommandList &RHICmdList, FGraphicsPipelineStateInitializer &GraphicsPSOInit, ERHIFeatureLevel::Type InFeatureLevel, const FMatrix &InTransform, const float InGamma, const FMatrix &ColorWeights, const FTexture *Texture) override |
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| | FRefCountedObject () |
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| virtual | ~FRefCountedObject () |
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| | FRefCountedObject (const FRefCountedObject &Rhs)=delete |
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| FRefCountedObject & | operator= (const FRefCountedObject &Rhs)=delete |
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| FReturnedRefCountValue | AddRef () const |
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| uint32 | Release () const |
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| uint32 | GetRefCount () const |
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◆ FMipLevelBatchedElementParameters()
| FMipLevelBatchedElementParameters::FMipLevelBatchedElementParameters |
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float |
InMipLevel, |
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float |
InSliceIndex, |
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bool |
bInIsTextureCubeArray, |
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const FMatrix44f & |
InViewMatrix, |
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bool |
bInShowLongLatUnwrap, |
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bool |
bInHDROutput, |
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bool |
bInUsePointSampling |
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) |
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inline |
◆ BindShaders()
The documentation for this class was generated from the following files: