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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InteractiveToolManager.h>
Inheritance diagram for FBeginToolChange:Public Member Functions | |
| virtual INTERACTIVETOOLSFRAMEWORK_API void | Apply (UObject *Object) override |
| virtual INTERACTIVETOOLSFRAMEWORK_API void | Revert (UObject *Object) override |
| virtual INTERACTIVETOOLSFRAMEWORK_API bool | HasExpired (UObject *Object) const override |
| virtual INTERACTIVETOOLSFRAMEWORK_API FString | ToString () const override |
Public Member Functions inherited from FCommandChange | |
| virtual EChangeStyle | GetChangeType () final |
| virtual TUniquePtr< FChange > | Execute (UObject *Object) final |
Public Member Functions inherited from FChange | |
| virtual void | AddReferencedObjects (FReferenceCollector &Collector) |
| virtual CORE_API void | PrintToLog (FFeedbackContext &FeedbackContext, const int32 IndentLevel=0) |
| virtual SIZE_T | GetSize () const |
| virtual | ~FChange () |
Additional Inherited Members | |
Public Types inherited from FChange | |
| enum class | EChangeStyle { InPlaceSwap , CommandPattern } |
Protected Member Functions inherited from FChange | |
| FChange () | |
FBeginToolChange is used by UInteractiveToolManager to back out of a Tool on Undo. No action is taken on Redo, ie we do not re-start the Tool on Redo.
Makes the change to the object
Implements FChange.
Reimplemented from FChange.
Reverts change to the object
Implements FChange.
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overridevirtual |
Describes this change (for debugging)
Reimplemented from FToolCommandChange.