UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBinkAudioDecoderModule Class Reference
+ Inheritance diagram for FBinkAudioDecoderModule:

Public Member Functions

virtual void StartupModule () override
 
virtual void ShutdownModule () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Public Attributes

TUniquePtr< IAudioInfoFactoryFactory
 

Member Function Documentation

◆ ShutdownModule()

virtual void FBinkAudioDecoderModule::ShutdownModule ( )
inlineoverridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

virtual void FBinkAudioDecoderModule::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.

Member Data Documentation

◆ Factory

TUniquePtr<IAudioInfoFactory> FBinkAudioDecoderModule::Factory

The documentation for this class was generated from the following file: