UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCollisionStructure Class Reference

#include <CollisionStructure.h>

Public Member Functions

int32 CreateCollisionEntry (const FKAggregateGeom &InGeom, const FTransform &InTransform, const FCollisionFilterData &InQueryFilter, const FCollisionFilterData &InSimFilter)
 
void DestroyCollisionEntry (int32 EntryIndex)
 
void SetEntryTransform (int32 EntryIndex, const FTransform &InTransform)
 
bool RaycastSingle (const FVector &Start, const FVector &End, FHitResult &OutHit, const FCollisionFilterData &QueryFilter)
 
bool EntryIsValid (int32 EntryIndex)
 

Member Function Documentation

◆ CreateCollisionEntry()

int32 FCollisionStructure::CreateCollisionEntry ( const FKAggregateGeom InGeom,
const FTransform InTransform,
const FCollisionFilterData InQueryFilter,
const FCollisionFilterData InSimFilter 
)

◆ DestroyCollisionEntry()

void FCollisionStructure::DestroyCollisionEntry ( int32  EntryIndex)

◆ EntryIsValid()

bool FCollisionStructure::EntryIsValid ( int32  EntryIndex)

◆ RaycastSingle()

bool FCollisionStructure::RaycastSingle ( const FVector Start,
const FVector End,
FHitResult OutHit,
const FCollisionFilterData QueryFilter 
)

◆ SetEntryTransform()

void FCollisionStructure::SetEntryTransform ( int32  EntryIndex,
const FTransform InTransform 
)

The documentation for this class was generated from the following files: